Sector Alpha Week of 2026-09-17
Not SEBI Registered !! Not Investment advice !!
Sector Alpha — machine-written from the numbers · Data as of 2026-09-17

Electronic Arts Inc.

EA
Communication Services · Electronic Gaming & Multimedia

Electronic Arts Inc.'s price has outrun its earnings. +33.5% in a year against EPS −17.4% — the market is paying now for delivery later.

The sharpest disagreement: the price moved +33.5% in a year while annual EPS moved −17.4% — the difference is re-rating, and re-rating has to be repaid with earnings.

The price is in a confirmed uptrend (62 weeks in) while the P/E sits at the 81st percentile of its own 4-year range. Underneath, the last four quarters read improving — profit +100.0% year on year, and 212% of the last 3 years' profit arrived as cash. What settles it: whether earnings grow into a price that has already moved.

Stage
Mixed
fundamental trajectory, 12 quarters
Price
$210
+33.5% 1Y
P/E
49.0×
81st pctile
of its own 4-year range
Revenue (Jul 26)
$2.0 B
+19.2% YoY
Profit (Jul 26)
$0.4 B
+100.0% YoY
Operating margin
25.6%
+9.4 pp YoY
ROE
17%
FY26
ROIC
17.4%
vs WACC 7.6% → +9.8 pp
Cash conversion
212%
of profit, last 3 FY
01 · Price story

Price story Before the numbers, the tape. A stock price moves through four repeating seasons: a flat base (stage 1), an advance (2), a top (3), a decline (4). Where the price sits in that cycle frames everything below.

Electronic Arts Inc. trades at $210, in a confirmed uptrend and 62 weeks into that stage. That is +3.4% against its own 200-day average. It sits at 100% of a 52-week range of $169 to $210. On relative strength it is currently behind the S&P 500 on a trailing-13-week view (1 week and counting).

Today the stock is in a confirmed uptrend — week 62 of stage 2. At $210 it trades +3.4% versus its 200-day average and sits at 100% of its 52-week range ($169–$210).

Aug 26: $210 Weekly closing price ($) with 50- and 200-day averages; shaded bands mark the price stage (grey base, green advance, amber top, red decline). 3-year window.
+3.4% versus the 200-day line, week 62 of stage 2
Price50-day avg200-day avg
S4S2S2S1S2$217$190$163$136$109$$210$203Jul 23Apr 24Jan 25Oct 25Aug 26
S4S2S2S1S2$217$190$163$136$109$$210$203Jul 23Jan 25Aug 26
Beating or trailing, week by week since 2016 Each cell is one week from 2016 to now (527 weeks): the stock's trailing 13-week return minus the S&P 500's, green ahead / red behind (±25% ramp). Grey cells are the 13-week warm-up or weeks where the S&P 500 reading is not held.
trailing 13-week return vs the S&P 500
Jul 16Aug 26

Against the market, two honest reads. Cumulative: over the last 10.1 years the stock moved +168% while the S&P 500 moved +264% — behind the index over the full window. Recent form: on a trailing-13-week view the stock is currently behind (1 week and counting; last ahead the week of 2026-07-31) — the ribbon below is that same metric, week by week.

What would end the trend, mechanically: two Friday closes in a row below the 200-day line. That is the exit rule — no debates.

02 · Valuation

Valuation P/E is the price of $1 of annual profit: how many dollars the market pays for each dollar the company earns in a year.

Electronic Arts Inc. trades at 49.0× P/E, at the pricey end of its own range (81st percentile). Its long-run median P/E is 38.2×, measured across 4.3 years of weekly readings. This places the multiple against the stock’s own record, and says nothing about what the business is worth.

Today's P/E of 49.0× is at the pricey end of its own range (81st percentile), against a long-run median of 38.2× measured over 4.3 years of weekly readings. This is a comparison against the stock's own history — not a claim about what it is worth.

P/E 49.0× vs a 38.2× long-run median P/E, weekly (left axis); earnings per share, trailing twelve months, weekly step line (right axis). 4.3-year window; loss-period spikes above 77× shown pinned at the top. The eps (ttm) bars are red where the reading is lower than the quarter before.
at the pricey end of its own range (81st percentile)
P/EMedianEPS (TTM) (quarterly)
80.7×$5.166.3×$3.851.9×$2.537.6×$1.323.2×$0.0×$49.01×$4Apr 22Apr 23May 24Jul 25Aug 26
80.7×$5.166.3×$3.851.9×$2.537.6×$1.323.2×$0.0×$49.01×$4Apr 22May 24Aug 26
PEG 1.76 PEG ratio per quarter — the P/E divided by the earnings-growth rate. The dashed line marks 1.0: below it the growth is cheap against the multiple, above it the price already prices the growth in. Last 20 quarters.
above 1.0, the multiple already banks the growth
PEGPEG = 1.0
3.6×2.9×2.1×1.4×0.7××1.76×Sep 21Sep 22Dec 23Mar 25Jul 26
3.6×2.9×2.1×1.4×0.7××1.76×Sep 21Dec 23Jul 26
P/E
49.0×
81st percentile of 4y
PEG
1.89
as reported

🚨 Why the multiple sits where it does: over the past year annual EPS moved −17.4% against a +33.5% price move — the price outran earnings, pushing the multiple UP its own range.

The price move, decomposed: over 3y, of the +19.6%/yr price move, ~+9.8%/yr came from earnings growth and ~+9.8 pp from the multiple (expanding). The split is the honest approximate (price return minus earnings growth); it makes the rally itself visible instead of hiding it behind the percentile.

Put together: the multiple is full against its own past, so the story rests on the earnings line underneath it, not the multiple.

03 · Stage: Mixed

Stage: Mixed Every business sits somewhere on a fundamental arc, and this page names the spot before anything else. The last twelve quarters of revenue, profit and EPS growth — plus the return the business earns on its capital — are read as curves: Deteriorating (the curves are falling), Turning around (a trough has just formed and the last few quarters lift off it), Improving (the climb off the trough is sustained), Consistent (steadily positive with healthy returns), Topping out (still high but decelerating from the peak). When the curves genuinely disagree the read is Mixed; too little history is No read. CAGR (compound annual growth rate) is the smooth yearly pace that turns the starting value into the latest one — the fairest way to compare growth across different time spans. Read the columns together: if the 1-year number towers over the 10-year, recent growth is running hotter than the long-run trend. A dash means that window is not held, or the base year was a loss (where a growth rate is not meaningful).

Electronic Arts Inc. reads as mixed on its fundamental arc. Mixed — no clean majority across the growth curves, ROCE holding at 15.2% — the per-curve reads carry the story. The read is built from 12 quarters across 4 curves, on full evidence.

Growth, year by year: revenue +0.9% in FY26, profit −20.5% Year-over-year growth per fiscal year, %: revenue (left axis); net profit and EPS (right axis — profit growth swings far wider). Zero line drawn.
Revenue YoYProfit YoYEPS YoY
6.9%69%4.7%45%2.5%21%0.3%−3.1%−1.9%−27%%%0.9%−20.5%FY22FY24FY26
6.9%69%4.7%45%2.5%21%0.3%−3.1%−1.9%−27%%%0.9%−20.5%FY22FY24FY26
Three growth curves, twelve quarters Year-on-year growth of trailing-twelve-month revenue (left axis), profit and EPS (right axis — they swing far wider), % at each quarter-end. A missing point means that reading is not held for the quarter.
the trajectory the stage is read from · revenue stabilising, profit accelerating
RevenueProfitEPS
5.8%71%3.2%43%0.5%14%−2.2%−14%−4.8%−42%%%5.1%5.8%7.3%Sep 23Dec 24Jul 26
5.8%71%3.2%43%0.5%14%−2.2%−14%−4.8%−42%%%5.1%5.8%7.3%Sep 23Dec 24Jul 26
ROCE Trailing-twelve-month operating profit (before interest and tax) as a share of average capital employed — total assets minus current liabilities, the standard textbook basis, %.
the return curve, computed quarterly
ROCE
16%15%13%12%10.0%%15.2%Sep 23Mar 24Dec 24Sep 25Jul 26
16%15%13%12%10.0%%15.2%Sep 23Dec 24Jul 26
Revenue growth
Flat
latest +5.1% · span −4.1% to +5.1%
Profit growth
Rising
latest +5.8% · span −34.6% to +58.7%
EPS growth
Rising
latest +7.3% · span −32.3% to +63.1%
ROCE
Steady high
latest 15.2% · span 10.4%–15.8%

Why it matters: when the curves disagree, the per-curve reads above matter more than any single verdict.

Compound annual growth rate (%) Compound annual growth rate over each window, %. Revenue, profit and EPS from fiscal-year figures; stock price is the price CAGR over the same spans. A dash = that window is not held, or the base was a loss.
1yr3yr5yr10yr
Revenue+0.9%+0.4%
Profit−20.5%+3.6%
EPS−17.4%+6.8%
Stock price+33.5%+19.6%+9.0%+10.1%
Revenue YoY (Jul 26)
+19.2%
latest quarter vs a year ago
Profit YoY (Jul 26)
+100.0%
latest quarter vs a year ago
Revenue 10y
1.9%
long-run compound pace
04 · 4-Factor Sector Score

4-Factor Sector Score

57.5/100 — rank 2 of 9 in Electronic Gaming & Multimedia · 58% evidence confidence

Electronic Arts Inc. scores 57.5 out of 100 against the 9 companies it is compared with in Electronic Gaming & Multimedia, ranking 2. Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.

The four contributions add to the total exactly: 23.4 + 16.6 + 9.5 + 8 = 57.5. This is the SAME number shown on the sector comparison — it is computed once, for the whole peer set, and read here.

What would change it: The read weakens if profit growth turns negative or margin improvement reverses while sector-relative strength deteriorates.

05 · Revenue

Revenue Revenue is the top line: everything the company billed its customers in the period.

Electronic Arts Inc. reported $2.0 B of revenue in the Jul 26 quarter, +19.2% year on year. That is the 3rd straight quarter of year-on-year growth. Over 4 years it has compounded at 1.9% a year. The last full year, FY26, came in at $7.5 B. The last four reported quarters add to $7.9 B.

FY26 revenue came in at $7.5 B (+0.9% on the year), capping 4 years at 1.9% compound. The latest quarter (Jul 26) printed $2.0 B, +19.2% year on year — the 3rd consecutive quarter of year-over-year growth.

FY26 revenue $7.5 B (+0.9% YoY) Revenue bars, $ B (left); YoY growth-% line (right). 5-year window. A bar is red when it is lower than the year before.
1.9% a year over 4 years
RevenueYoY growth
8.26.9%6.14.7%4.12.5%2.00.3%0.0−1.9%$ B%$8B0.9%FY22FY24FY26
8.26.9%6.14.7%4.12.5%2.00.3%0.0−1.9%$ B%$8B0.9%FY22FY24FY26
Jul 26: $2.0 B (+19.2% YoY) Quarterly revenue bars, $ B (left); YoY growth-% line (right). Last 12 quarters. A bar is red when it is lower than the quarter before.
3rd straight quarter of growth
Revenue (quarterly)YoY growth
2.322%1.712%1.12.8%0.6−6.6%0.0−16%$ B%$2B19.2%Sep 23Dec 24Jul 26
2.322%1.712%1.12.8%0.6−6.6%0.0−16%$ B%$2B19.2%Sep 23Dec 24Jul 26

Pace check: the last four quarters averaged +5.8% growth against the decade's 1.9% — the current year is running faster than its own long-run rate.

Acceleration check: trailing-twelve-month revenue grew +5.1% over the last 4 quarters against +3.7%/yr over the last 8 — stabilising; TTM profit +5.8% vs −2.6%/yr — accelerating.

06 · Operating margin

Operating margin Operating margin is what is left of every $100 of sales after running the business, before interest and tax. It is the cleanest read on pricing power and cost control.

Electronic Arts Inc.'s operating margin is 25.6% in the Jul 26 quarter, +9.4 percentage points against the same quarter a year ago. Across 5 fiscal years the operating margin has ranged 15.4% to 20.4%. The current quarter is running above every full year in that window.

The latest quarter's operating margin is 25.6%, +9.4 pp against the same quarter a year ago. Across 5 fiscal years the operating margin has ranged 15.4%–20.4%.

Why the margin moved: operating margin went +9.4 pp year on year while gross margin went +2.7 pp — the gain came mostly below the gross line: operating leverage, with costs spread over a bigger revenue base.

FY26: 15.4% Operating margin by fiscal year, %, line (left); year-on-year change in the margin, in percentage points, line (right). 5-year window.
within a 15.4–20.4% band over 5 years
operating marginYoY change (pp)
21%2.8%19%0.7%18%−1.4%16%−3.5%15%−5.6%%%15.4%−5%FY22FY24FY26
21%2.8%19%0.7%18%−1.4%16%−3.5%15%−5.6%%%15.4%−5%FY22FY24FY26
Jul 26: 25.6% operating margin (+9.4 pp YoY) Quarterly operating margin, %, line (left); year-on-year change in the margin, in percentage points, line (right). Last 12 quarters. Operating profit as a share of revenue, per quarter.
Operating marginYoY change (pp)
28%11%22%4.6%17%−2.0%11%−8.6%5.2%−15%%%25.6%9.4%Sep 23Dec 24Jul 26
28%11%22%4.6%17%−2.0%11%−8.6%5.2%−15%%%25.6%9.4%Sep 23Dec 24Jul 26
07 · Net profit

Net profit Net profit is what survives every cost, interest and tax — the number EPS, dividends and book value all grow from.

Electronic Arts Inc. earned $0.4 B of net profit in the Jul 26 quarter, +100.0% year on year. It is the 2nd consecutive quarter of growth. Full-year FY26 profit was $0.9 B. The 4-year compound rate is 3.0%. That is 20.1% of the quarter's revenue. The same quarter a year earlier earned $0.2 B.

Jul 26 profit was $0.4 B, +100.0% year on year — the 2nd consecutive quarter of growth. On the full year, FY26 printed $0.9 B (−20.5%), and the 4-year compound rate is 3.0%.

FY26 profit $0.9 B (−20.5% YoY) Net profit bars, $ B (left); YoY growth-% line (right). 5-year window. A bar is red when it is lower than the year before.
3.0% a year over 4 years
Net profitYoY growth
1.465%1.042%0.719%0.3−3.9%0.0−27%$ B%$1B−20.5%FY22FY24FY26
1.465%1.042%0.719%0.3−3.9%0.0−27%$ B%$1B−20.5%FY22FY24FY26
Jul 26: $0.4 B (+100.0% YoY) Quarterly net profit bars, $ B (left); YoY growth-% line (right). Last 12 quarters. A bar is red when it is lower than the quarter before.
2nd straight quarter of growth
Net profit (quarterly)YoY growth
0.5114%0.465%0.216%0.1−34%0.0−83%$ B%$0B100%Sep 23Dec 24Jul 26
0.5114%0.465%0.216%0.1−34%0.0−83%$ B%$0B100%Sep 23Dec 24Jul 26

Why profit moved: revenue contributed +19.2% and the margin +9.4 pp — the quarter was margin-led: most of the profit growth came from keeping more of each sale.

Pace comparison, last four quarters: profit +15.8% vs revenue +5.8%. Profit is growing faster than sales — fixed costs are being spread over a bigger base, and each extra dollar of revenue drops more to the bottom line.

08 · Cash flow — the router

Cash flow — the router The P&L says what was earned; the cash-flow statement says what actually arrived. Operating cash flow (CFO) against profit is the cleanest lie detector in the accounts.

Over the last 3 fiscal years 212% of Electronic Arts Inc.'s reported profit arrived as operating cash — the cash follows the profit. In FY26 that was $2.5 B of operating cash against $0.9 B of profit. After $0.2 B of capital spending, $2.3 B was left as free cash.

FY26: operating cash of $2.5 B against reported profit of $0.9 B, leaving free cash of $2.3 B after $0.2 B of capital spending. Across the last 3 fiscal years the conversion rate is 212% of profit.

Cash-flow readings here are annual — that is the resolution our series carries, so this section moves once a year.

FY26: CFO $2.5 B vs profit $0.9 B Operating cash flow and net profit by fiscal year, $ B; the line is free cash flow (CFO minus capital spending). 5-year window, annual resolution.
212% of 3-year profit arrived as cash
Operating cashNet profitFree cash
2.82.11.40.70.0$ B$3B$1B$2BFY22FY24FY26
2.82.11.40.70.0$ B$3B$1B$2BFY22FY24FY26
Jul 26: operating cash $−0.2 B = −60% of the quarter's profit Operating cash per quarter, $ B (bars); conversion = operating cash as % of net profit (line, right). Last 12 quarters. Dashed line = 100%.
Operating cash (quarterly)Conversion100%
2.02,200%1.41,593%0.8987%0.2380%−0.4−227%$ B%$−0B−60%Sep 23Dec 24Jul 26
2.02,200%1.41,593%0.8987%0.2380%−0.4−227%$ B%$−0B−60%Sep 23Dec 24Jul 26

Why: conversion is measured cleanly, but the working-capital day-counts behind it sit below what we hold — the move is shown without inventing its driver.

Router verdict: the visible cash user is investment — the next section checks what the spending is buying.

09 · Where the cash goes

Where the cash goes Working capital is the cash tied up between paying suppliers and getting paid: debtor days (customers owe), inventory days (stock waits), and the cash conversion cycle (the whole loop, in days of sales).

Electronic Arts Inc. does not report the debtor, inventory and payable day-counts a cash cycle is built from, so this section reads the investment side instead. Capital spending ran $1.0 B over the last 3 years. Averaged over those years that is 4.4% of FY26 revenue a year.

Working-capital day-counts are not in our numbers for this stock, so this section reads the investment side — where the cash is being put to work.

On the investment side: capital spending of $1.0 B over the last 3 fiscal years.

FY26: capex $0.2 B Capital spending per fiscal year, $ B (bars).
steady investment
Capex
0.250.190.120.060.00$ B$0BFY22FY24FY26
0.250.190.120.060.00$ B$0BFY22FY24FY26
Jul 26: capex $0.1 B in the quarter Capital spending per quarter, $ B (bars, left); free cash flow, $ B (line, right). Last 12 quarters.
Capex (quarterly)Free cash
0.091.90.061.30.040.70.020.10.00−0.5$ B$ B$0B$−0BSep 23Dec 24Jul 26
0.091.90.061.30.040.70.020.10.00−0.5$ B$ B$0B$−0BSep 23Dec 24Jul 26

The synthesis: the cash is going into capacity, not disappearing into the cycle — the question becomes whether the new capacity earns.

10 · Return on equity

Return on equity Return on equity (ROE) is the profit the business earns on its shareholders’ money. With the full capital-employed split not in our numbers, ROE is the cleanest long ladder we can draw here.

Electronic Arts Inc. earns a ROE of 13% in FY26. That is up from a trough of 10% in FY22. Return on invested capital clears the cost of that capital by +9.8 percentage points, so growth here adds value rather than only size. The wiring behind it is 11.8% net margin on 0.57× asset turns.

FY26 ROE is 13%, recovered from a FY22 trough of 10% — the full ladder below shows the fall and the climb, undoctored.

Why the return is what it is — the wiring (FY26): 11.8% net margin × 0.57× asset turns × 1.94× balance-sheet leverage ≈ 13.0% on equity. Margin does its share; leverage is a meaningful part of the equation.

The capstone test — ROIC − WACC: 17.4% − 7.6% = a +9.8 pp spread. The 7.6% is an estimate of this company's own cost of capital — read the sign and the size of the spread, not the decimals. A spread this wide means every dollar reinvested creates more than a dollar of value — the engine compounds.

FY26: ROE 13% Return on equity by fiscal year, % (line); ROIC by fiscal year, % (line). 5-year window, dips included. Dashed line = the 7.6% cost of capital used on this page.
the climb back from FY22's 10%
ROEROIC (annual)WACC
20%17%13%10%6.7%%13.2%15.5%FY22FY24FY26
20%17%13%10%6.7%%13.2%15.5%FY22FY24FY26
Jul 26: ROIC 20.6% (TTM) vs WACC 7.6% Trailing-twelve-month ROIC and ROE, per quarter, %; dashed line = the cost of capital. Last 12 quarters, put on a trailing-twelve-month basis and anchored to the annual figure.
ROIC (TTM)ROE (TTM)WACC
22%18%14%10%6.6%%20.6%16.3%Sep 23Dec 24Jul 26
22%18%14%10%6.6%%20.6%16.3%Sep 23Dec 24Jul 26
11 · Dividend

Dividend A dividend is cash paid out per share. Dividend per share is the declared amount for the period; the trailing twelve-month total is the four most recent quarters added together.

Electronic Arts Inc. paid $0.76 per share over the last four reported quarters. The most recent declaration was $0.19 for Jul 26. Against the current price of $210 that is a trailing yield of 0.36%, measured on dividends already paid rather than on a forecast.

Electronic Arts Inc. paid $0.76 per share across the last four reported quarters, most recently $0.19 for Jul 26. Against the current price of $210 the trailing twelve months work out to 0.36% — trailing dividends measured against today's price, not a forward estimate.

Dividend per share by quarter Declared dividend per share, $ B, per reported quarter. 12 quarters on file.
latest $0.19 (Jul 26)
Dividend per share
0.210.150.100.050.00$ B$0BSep 23Mar 24Dec 24Sep 25Jul 26
0.210.150.100.050.00$ B$0BSep 23Dec 24Jul 26
12 · Debt

Debt Debt-to-equity says how much of the business is funded by borrowings. Low is the safe corner; the trend matters as much as the level.

Electronic Arts Inc. carries total debt of $1.5 B against shareholder equity of $7.1 B as of Jul 26, a debt-to-equity of 0.21 — effectively unlevered. On the annual view that ratio went from 0.25 in FY22 to 0.22 in FY26. The returns elsewhere on this page are therefore earned rather than borrowed.

Jul 26: total debt of $1.5 B against shareholder equity of $7.1 B — a debt-to-equity of 0.21. On the annual view, debt-to-equity went from 0.25 (FY22) to 0.22 (FY26). The returns on this page are earned, not borrowed.

FY26: debt $1.5 B at 0.22× equity Total debt by fiscal year, $ B (bars); debt-to-equity, × (line). 5-year window.
Total debtDebt-to-equity
2.00.30×1.50.28×1.00.26×0.50.23×0.00.21×$ B×$2B0.22×FY22FY24FY26
2.00.30×1.50.28×1.00.26×0.50.23×0.00.21×$ B×$2B0.22×FY22FY24FY26
Jul 26: debt $1.5 B, debt-to-equity 0.21 Total debt per quarter, $ B (bars); debt-to-equity, × (line). Last 12 quarters.
Total debt (quarterly)Debt-to-equity
2.00.34×1.50.27×1.00.20×0.50.12×0.00.05×$ B×$2B0.21×Sep 23Dec 24Jul 26
2.00.34×1.50.27×1.00.20×0.50.12×0.00.05×$ B×$2B0.21×Sep 23Dec 24Jul 26
13 · Ownership

Ownership There is no quarter-by-quarter holder register to read here, so we read the crowd through short interest — the slice of tradable shares currently sold short, positioned for a fall.

4.1% of Electronic Arts Inc.'s tradable float is currently sold short — some money is positioned against it. At typical trading volumes those positions would take about 4.0 days to buy back. There is no quarter-by-quarter holder register to read for this filer, so the crowd is read through short interest instead.

The latest reading: 4.1% of the float is sold short, and at typical trading volumes it would take about 4.0 days to buy those positions back. Some money is positioned against it. This is a single point-in-time reading — we do not yet hold its history, so we show no trend chart.

Short interest
4.1%
of the tradable float
Days to cover
4.0
at typical volumes

Why it sits there: who is doing the shorting, and why, does not travel with the number — the level is shown without inventing its story.

14 · Safety line

Safety line The Z-score estimates how far a company sits from balance-sheet distress — above roughly 3 is safe, below roughly 1.8 is the danger zone. It was built for manufacturers, so it is not applied to banks and lenders.

Electronic Arts Inc.: the Z-score reads 7.08. A Z-score above roughly 3 reads as safe and below roughly 1.8 as the distress zone, so this sits well clear of distress. It is a distance-to-distress estimate from the balance sheet, not a forecast of failure.

Why it matters: a Z-score of 7.08 sits well clear of the distress zone — the balance sheet is not the risk here.

The safety line in one sentence: the Z-score reads 7.08.

15 · Related companies · Electronic Gaming & Multimedia
CompanyScorePrice stageGrowth & earnings/35Capital efficiency/25Valuation/20Relative strength/20
1DoubleDown Interactive Co., Ltd.DDI 59.1/100Thin evidence · provisional56% evidence BREAKING OUT 14.4/35 Revenue 10.4% · PAT -3.4% · OPM change 2.1 pp 53% evidence 14.3/25 ROCE 3.7% · OPM 37.6% 57% evidence 11.5/20 P/E 0× · PEG — 15% evidence 18.9/20 RS sector 20.3% · RS bench 18.8% · 1Y 34.4%7 of 12 weeks ahead 100% evidence
Exact sum: 14.4 + 14.3 + 11.5 + 18.9 = 59.1 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
2Electronic Arts Inc.this pageEA 57.5/100Thin evidence · provisional58% evidence 23.4/35 Revenue — · PAT — · OPM change 14.9 pp 45% evidence 16.6/25 ROCE 5.6% · OPM 25.8% 76% evidence 9.5/20 P/E 47.5× · PEG — 15% evidence 8.0/20 RS sector -3.9% · RS bench -5.6% · 1Y 25.1%0 of 6 weeks ahead to 2026-08-07 100% evidence
Exact sum: 23.4 + 16.6 + 9.5 + 8 = 57.5 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
3Roblox CorporationRBLX 43.5/100Mixed-negative evidence61% evidence BASING 23.0/35 Revenue 41.3% · PAT — · OPM change 16.5 pp 62% evidence 3.4/25 ROCE -25.7% · OPM -13.3% 76% evidence 10.0/20 P/E — · PEG — 0% evidence 7.1/20 RS sector -34% · RS bench -36% · 1Y -64.9%0 of 12 weeks ahead 100% evidence
Exact sum: 23 + 3.4 + 10 + 7.1 = 43.5 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction.
4Take-Two Interactive Software, Inc.TTWO 35.4/100Mixed-negative evidence64% evidence ASLEEP 13.1/35 Revenue 15.3% · PAT — · OPM change -3.7 pp 62% evidence 9.2/25 ROCE -0.5% · OPM -2.3% 76% evidence 8.5/20 P/E 80.6× · PEG — 15% evidence 4.6/20 RS sector -12.5% · RS bench -14% · 1Y -15.6%6 of 12 weeks ahead 100% evidence
Exact sum: 13.1 + 9.2 + 8.5 + 4.6 = 35.4 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction.
5GDEV Inc.GDEV 54.6/100Thin evidence · provisional47% evidence BASING 20.6/35 Revenue -3.8% · PAT 100% · OPM change 8.4 pp 45% evidence 18.2/25 ROCE 387.1% · OPM 20.6% 57% evidence 10.5/20 P/E 4× · PEG — 15% evidence 5.3/20 RS sector -29.6% · RS bench -31.4% · 1Y -43.5%0 of 12 weeks ahead 70% evidence
Exact sum: 20.6 + 18.2 + 10.5 + 5.3 = 54.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
6Firy Inc.FIRY 53.1/100Thin evidence · provisional42% evidence BREAKING OUT 19.8/35 Revenue 23.3% · PAT — · OPM change 40.6 pp 40% evidence 6.3/25 ROCE -4.4% · OPM -30.1% 57% evidence 10.0/20 P/E — · PEG — 0% evidence 17.0/20 RS sector 53.3% · RS bench 49.6% · 1Y 40.9%10 of 12 weeks ahead 70% evidence
Exact sum: 19.8 + 6.3 + 10 + 17 = 53.1 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
7CTWCTW 45.8/100Thin evidence · provisional32% evidence FADING 16.7/35 Revenue — · PAT — · OPM change — 9% evidence 9.7/25 ROCE -2.2% · OPM — 46% evidence 9.0/20 P/E 53.2× · PEG — 15% evidence 10.4/20 RS sector -3.3% · RS bench -4.9% · 1Y 22.8%1 of 12 weeks ahead 70% evidence
Exact sum: 16.7 + 9.7 + 9 + 10.4 = 45.8 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
8Sohu.com LimitedSOHU 45.3/100Thin evidence · provisional50% evidence TURNING 17.9/35 Revenue 100% · PAT -126.9% · OPM change 9.2 pp 53% evidence 10.0/25 ROCE -0.5% · OPM -4.8% 57% evidence 11.0/20 P/E 2.3× · PEG — 15% evidence 6.4/20 RS sector -13.3% · RS bench -14.2% · 1Y -12.6%1 of 12 weeks ahead 70% evidence
Exact sum: 17.9 + 10 + 11 + 6.4 = 45.3 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
9Playtika Holding Corp.PLTK 33.6/100Thin evidence · provisional50% evidence ASLEEP 10.3/35 Revenue 7.3% · PAT -310.7% · OPM change -16.3 pp 53% evidence 10.3/25 ROCE -1.7% · OPM -6.7% 57% evidence 10.0/20 P/E 16.2× · PEG — 15% evidence 3.0/20 RS sector -35.4% · RS bench -36.6% · 1Y -32.3%3 of 12 weeks ahead 70% evidence
Exact sum: 10.3 + 10.3 + 10 + 3 = 33.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.

Missing observations are not scored as bad. Their missing weight lowers confidence and pulls the final score toward neutral. PEG is not shown when the ratio cannot mean anything: the company must be making a profit, its price-to-earnings must be positive, and its three-year earnings growth must fall between 5% and 60%. Dividing a price multiple by a loss, or by growth measured off a tiny base, produces a number that looks precise and tells you nothing. Under relative strength, one mark per week shows the last 12 weeks: a mark is filled where the company led S&P 500 by 5% or more over the 13 weeks ending that week, which is the same test used everywhere on this site. Price stage places the company on the same six-step curve the sector itself is placed on — basing, turning, breaking out, leader, fading, asleep — read from how many weeks running it has led S&P 500 and whether that lead is widening or shrinking. It describes where the PRICE stands, not the earnings trajectory and not a recommendation, and it is left blank for a company whose weekly history is too short or too stale to read.

16 · Frequently asked questions

Frequently asked questions

What is Electronic Arts Inc.'s stock price today?

Electronic Arts Inc. trades at $210, +33.5% over the past year. The company is valued at $53.0 B. The stock sits at the very top of its 52-week range ($169–$210), +3.4% versus its 200-day average. On the tape, the price is in a confirmed uptrend, 62 weeks in. — as of 17 September 2026.

What were Electronic Arts Inc.'s latest quarterly results?

Electronic Arts Inc. reported revenue of $2.0 B and net profit of $0.4 B for the Jul 26 quarter. Revenue rose 19.2% and profit rose 100.0% year on year. Earnings per share were $1.58. The operating margin was 25.6%, 9.4 pp higher than a year earlier. — as of 17 September 2026.

What is Electronic Arts Inc.'s revenue?

Electronic Arts Inc. reported revenue of $2.0 B in the Jul 26 quarter, +19.2% year on year. For the full FY26 fiscal year, revenue was $7.5 B (+0.9%). Over the last 4 years revenue compounded at 1.9% a year. — as of 17 September 2026.

What is Electronic Arts Inc.'s profit?

Electronic Arts Inc. earned $0.4 B of net profit in the Jul 26 quarter, +100.0% year on year — the 2nd straight quarter of growth. Full-year FY26 profit was $0.9 B. The operating margin ran 25.6% in the latest quarter. — as of 17 September 2026.

What is Electronic Arts Inc.'s market cap?

Electronic Arts Inc.'s market capitalisation is $53.0 B at a stock price of $210. Market cap is the share price multiplied by shares outstanding, so it is restated whenever the price moves. — as of 17 September 2026.

What is Electronic Arts Inc.'s P/E ratio?

Electronic Arts Inc. trades at a P/E of 49.0×, at the 81st percentile of its own 4-year range, against a long-run median of 38.2×. This is a comparison with the stock's own history, not a value call — as of 17 September 2026.

Does Electronic Arts Inc. pay a dividend?

Yes — Electronic Arts Inc. declared $0.19 per share for Jul 26, and $0.76 per share across the last four reported quarters. — as of 17 September 2026.

What is Electronic Arts Inc.'s dividend per share?

Electronic Arts Inc.'s most recently declared dividend is $0.19 per share for Jul 26, giving $0.76 per share over the trailing twelve months. Each figure is the amount declared for that quarter as reported, added across four quarters for the trailing total. — as of 17 September 2026.

What is Electronic Arts Inc.'s dividend yield?

Electronic Arts Inc.'s trailing dividend yield is 0.36%: $0.76 declared per share across the last four reported quarters, against a share price of $210. Each quarter’s figure is the amount declared for that quarter as reported, added across four quarters and divided by the latest close. — as of 17 September 2026.

Is Electronic Arts Inc. overvalued?

On its own history, Electronic Arts Inc. looks expensive: its P/E of 49.0× sits at the 81st percentile of its 4-year range (long-run median 38.2×). That is a percentile read against the stock's own past, not a price opinion or a direction call. — as of 17 September 2026.

Is Electronic Arts Inc. growing?

Yes — Electronic Arts Inc. is growing: latest-quarter revenue +19.2% year on year, profit +100.0%, and the margin +9.4 pp at 25.6%. The 4-year compound rates are 1.9% (revenue) and 3.0% (profit). The earnings engine currently reads: improving — as of 17 September 2026.

How is Electronic Arts Inc. performing?

Electronic Arts Inc. is in a confirmed uptrend, 62 weeks in. Its latest quarter's revenue rose 19.2% and profit rose 100.0% year on year. Against the S&P 500 it has been behind on a trailing-13-week view for 1 week. This describes what the data did, not a rating. — as of 17 September 2026.

What stage is Electronic Arts Inc. in?

Mixed — no clean majority across the growth curves, ROCE holding at 15.2% — the per-curve reads carry the story. The read comes from the last 12 quarters of growth (revenue growth +5.1% latest, profit growth +5.8% latest, eps growth +7.3% latest) plus the ROCE curve, classified by deterministic rules — a trajectory read, not a buy or sell call — as of 17 September 2026.

Is Electronic Arts Inc. in an uptrend?

Yes — the price is in a confirmed uptrend (week 62 of stage 2), trading +3.4% versus its 200-day average and at the very top of its 52-week range. Price stages cycle base → advance → top → decline, and the stage names where this stock sits in that cycle — as of 17 September 2026.

Is Electronic Arts Inc. beating the market?

Not lately — on a trailing-13-week view Electronic Arts Inc. is currently behind the S&P 500 (1 week and counting; last ahead the week of 2026-07-31), the same metric the week-by-week ribbon on this page draws. Separately, on the cumulative view: over the last 10.1 years the stock moved +168% against the S&P 500's +264% — behind the index over the full window. — as of 17 September 2026.

Will Electronic Arts Inc.'s stock price go up?

This page publishes no price forecast for Electronic Arts Inc. What it measures instead: the stock price is $210, the price is in a confirmed uptrend 62 weeks in. Its P/E of 49.0× sits at the 81st percentile of its own 4-year range. — as of 17 September 2026.

Is the market betting against Electronic Arts Inc.?

Somewhat — short interest is 4.1% of Electronic Arts Inc.'s tradable float, about 4.0 days to cover at typical volumes. A moderate reading: some money is positioned against it. With no quarter-by-quarter holder register here, short interest is the cleanest crowd read we hold — as of 17 September 2026.

Does Electronic Arts Inc. have too much debt?

No — Electronic Arts Inc.'s debt-to-equity is 0.26. A year-by-year borrowings ladder is not in our numbers for this stock, so the latest reading is the cleanest hold. The returns on this page are earned, not borrowed — as of 17 September 2026.

What is Electronic Arts Inc.'s capex?

Electronic Arts Inc. spent $1.0 B on capital expenditure over the last 3 fiscal years, a figure derived from the change in fixed assets plus depreciation. In FY26 alone that was $0.2 B. — as of 17 September 2026.

What is Electronic Arts Inc.'s cash flow?

Electronic Arts Inc. generated $2.5 B of operating cash flow in FY26 and $2.3 B of free cash flow after $0.2 B of capital spending. Reported profit that year was $0.9 B, so operating cash ran ahead of profit. — as of 17 September 2026.

Is Electronic Arts Inc.'s profit real cash?

Yes — over the last 3 fiscal years, 212% of Electronic Arts Inc.'s reported profit arrived as operating cash. In FY26, operating cash was $2.5 B against reported profit of $0.9 B. The cash then goes mostly into building capacity. Cash-flow resolution is annual — as of 17 September 2026.

How financially safe is Electronic Arts Inc.?

On the balance sheet, the Z-score reads 7.08 — above roughly 3 is safe, below roughly 1.8 is the distress zone. That sits well clear of trouble. — as of 17 September 2026.

Where is Electronic Arts Inc. in its business cycle?

Electronic Arts Inc.'s FY26 operating margin was 15.4%, against a 5-year band of 15.4%–20.4%: the low end of its own band, which is where recoveries start when they come. The latest quarter ran 25.6%. Profitability versus a company's own long band is the cleanest cycle clock this page holds — as of 17 September 2026.

What could break the Electronic Arts Inc. story?

The sharpest disagreement: the price moved +33.5% in a year while annual EPS moved −17.4% — the difference is re-rating, and re-rating has to be repaid with earnings. Mechanically, two Friday closes in a row below the 200-day average would end the price trend — that is the exit rule this page tracks — as of 17 September 2026.

Is Electronic Arts Inc. a stock worth studying right now?

This is not investment advice. The machine read: Electronic Arts Inc.'s price has outrun its earnings. +33.5% in a year against EPS −17.4% — the market is paying now for delivery later. The sharpest open question: whether earnings grow into a price that has already moved. Every number on this page is drawn deterministically from the raw series, with no forecasts and no price opinions — as of 17 September 2026.

Sector Alpha — machine-written from the numbers · Data as of 2026-09-17. Every chart on this page is drawn by deterministic code from the raw series — no forecasts, no price opinions, and nothing here is investment advice.

Not SEBI Registered !! Not Investment advice !!

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