Sector Alpha Week of 2026-09-16
Not SEBI Registered !! Not Investment advice !!
20-quarter listed-company comparison

Electronic Gaming & Multimedia Stocks

Electronic Gaming & Multimedia: Take-Two Interactive Software, Inc. owns the largest revenue base; Sohu.com Limited has the fastest current growth.

01 · the industry itself · before any single company

How has Electronic Gaming & Multimedia moved against S&P 500?

The line below covers up to 5.2 years and opens on the 5Y view; the buttons cut it shorter. Over the most recent two of them this industry is 4% ahead of S&P 500. Earnings across its companies fell 9% on average over the last four reported quarters.

ASLEEP · 1y −26.3%~Moving with the index3 of 9 companies ahead of S&P 500 by 5% or more over three months2 are 20% or more behind over a year while earnings grew 20% or more

RS — · 3/9 >200d (−2) · 3/9 lead (+1) · EPS 5/9↑

20020262025202420232022 281347 TRAILING 12-MONTH EPS · 100 AT THE START0100111Mar 22Sep 22Mar 23Sep 23Mar 24Sep 24Mar 25Sep 25Mar 26Mar 2022 · trailing 12-month earnings per share at 100, against 100 at the start · no comparable year yet · 6 reportingJun 2022 · trailing 12-month earnings per share at 99, against 100 at the start · no comparable year yet · 6 reportingSep 2022 · trailing 12-month earnings per share at 86, against 100 at the start · no comparable year yet · 6 reportingDec 2022 · trailing 12-month earnings per share at 92, against 100 at the start · no comparable year yet · 6 reportingMar 2023 · trailing 12-month earnings per share at 94, against 100 at the start · down 6.1% on a year ago · 6 reportingJun 2023 · trailing 12-month earnings per share at 107, against 100 at the start · up 8.5% on a year ago · 6 reportingSep 2023 · trailing 12-month earnings per share at 111, against 100 at the start · up 13.1% on a year ago · 6 reportingDec 2023 · trailing 12-month earnings per share at 108, against 100 at the start · up 39.0% on a year ago · 6 reportingMar 2024 · trailing 12-month earnings per share at 94, against 100 at the start · up 16.5% on a year ago · 6 reportingJun 2024 · trailing 12-month earnings per share at 81, against 100 at the start · down 10.0% on a year ago · 6 reportingSep 2024 · trailing 12-month earnings per share at 88, against 100 at the start · down 11.3% on a year ago · 6 reportingDec 2024 · trailing 12-month earnings per share at 83, against 100 at the start · down 10.2% on a year ago · 6 reportingMar 2025 · trailing 12-month earnings per share at 73, against 100 at the start · down 11.9% on a year ago · 6 reportingJun 2025 · trailing 12-month earnings per share at 60, against 100 at the start · down 5.3% on a year ago · 6 reportingSep 2025 · trailing 12-month earnings per share at 58, against 100 at the start · down 6.2% on a year ago · 6 reportingDec 2025 · trailing 12-month earnings per share at 71, against 100 at the start · down 22.6% on a year ago · 6 reportingMar 2026 · trailing 12-month earnings per share at 67, against 100 at the start · down 1.0% on a year ago · 6 reportingNot reported yet — earnings trail price by a quarter or twoNOT REPORTED YET67 · Mar 26No earnings on file this far back — the price series reaches further than the filings do
20020262025202420232022 281347 TRAILING 12-MONTH EPS · 100 AT THE START0100111Mar 22Mar 23Mar 24Mar 25Mar 26Mar 2022 · trailing 12-month earnings per share at 100, against 100 at the start · no comparable year yet · 6 reportingJun 2022 · trailing 12-month earnings per share at 99, against 100 at the start · no comparable year yet · 6 reportingSep 2022 · trailing 12-month earnings per share at 86, against 100 at the start · no comparable year yet · 6 reportingDec 2022 · trailing 12-month earnings per share at 92, against 100 at the start · no comparable year yet · 6 reportingMar 2023 · trailing 12-month earnings per share at 94, against 100 at the start · down 6.1% on a year ago · 6 reportingJun 2023 · trailing 12-month earnings per share at 107, against 100 at the start · up 8.5% on a year ago · 6 reportingSep 2023 · trailing 12-month earnings per share at 111, against 100 at the start · up 13.1% on a year ago · 6 reportingDec 2023 · trailing 12-month earnings per share at 108, against 100 at the start · up 39.0% on a year ago · 6 reportingMar 2024 · trailing 12-month earnings per share at 94, against 100 at the start · up 16.5% on a year ago · 6 reportingJun 2024 · trailing 12-month earnings per share at 81, against 100 at the start · down 10.0% on a year ago · 6 reportingSep 2024 · trailing 12-month earnings per share at 88, against 100 at the start · down 11.3% on a year ago · 6 reportingDec 2024 · trailing 12-month earnings per share at 83, against 100 at the start · down 10.2% on a year ago · 6 reportingMar 2025 · trailing 12-month earnings per share at 73, against 100 at the start · down 11.9% on a year ago · 6 reportingJun 2025 · trailing 12-month earnings per share at 60, against 100 at the start · down 5.3% on a year ago · 6 reportingSep 2025 · trailing 12-month earnings per share at 58, against 100 at the start · down 6.2% on a year ago · 6 reportingDec 2025 · trailing 12-month earnings per share at 71, against 100 at the start · down 22.6% on a year ago · 6 reportingMar 2026 · trailing 12-month earnings per share at 67, against 100 at the start · down 1.0% on a year ago · 6 reportingNot reported yet — earnings trail price by a quarter or two67No earnings on file this far back — the price series reaches further than the filings do
Electronic Gaming & Multimedia, equal-weighted, based at 200 S&P 500, same base, same start trailing 12-month earnings per share rising falling

Both lines start at 200 in the same week, so the distance between them is the whole story: the industry line is an equal-weighted index of its 9 companies. The bars underneath are trailing 12-month earnings per share, one bar per reported quarter, each member rebased to 100 at the start and the industry taking the median — so a price line pulling away from flat bars is a re-rating, not earnings. A bar turns red when that figure is lower than the quarter before. Rules are fixed and applied identically everywhere on this site: ahead by 5% or more over three months, or behind by 20% or more over a year while earnings grew 20% or more. Hover any point to read both values and the gap. This is a description of what the numbers did, not advice.

02 · sector relative strength, before individual stocks

Is Electronic Gaming & Multimedia outperforming S&P 500?

Electronic Gaming & Multimedia has underperformed S&P 500 by 11% over the last 52 weeks. Over 13 weeks the gap is a shortfall of 1.1%. 2 of 9 covered companies currently beat the S&P 500 on Mansfield relative strength, so leadership inside the sector is selective. Firy Inc. is the strongest against the sector itself at +53.3%.

-1.1%Sector vs S&P 500 · 13 weeks
-11.0%Sector vs S&P 500 · 52 weeks
2/9Stocks leading S&P 500
2/9Stocks leading sector

Sector metric: — as of latest available · unclassified · direction unavailable.

The central tension: the companies with the most scale are not necessarily the companies creating the most change.

Start with scale. Then earnings trajectory. Then business quality. Only after those three agree should price leadership carry much weight.

Bottom line

Electronic Gaming & Multimedia has underperformed S&P 500 by 11% over 52 weeks and 1.1% over 13 weeks. 2 of 9 covered companies beat the S&P 500 on Mansfield relative strength, while 2 of 9 beat the sector itself. Take-Two Interactive Software, Inc. leads with revenue of $6,687 million, based on 7 of 9 comparable companies through Jun 2026.

Companies
9
complete canonical membership
Combined market value
$128.8B
Electronic Arts Inc.
Revenue growing
6/7
positive TTM year-on-year growth
Beating S&P 500
2/9
positive Mansfield relative strength
Comparing 5 of 9
03 · research priority, made explicit

4-Factor Sector Score

An additive sector-relative research score. The four displayed point contributions always equal the total: Growth & earnings (35), Capital efficiency (25), Valuation (20), and Relative strength (20). Missing or stale evidence is absorbed inside the affected factor, never applied as a hidden adjustment.

Growth & earnings · 35%Capital efficiency · 25%Valuation · 20%Relative strength · 20%
DoubleDown Interactive Co., Ltd. has the strongest current balance of earnings trajectory, business quality, valuation and price confirmation, with 55.9% evidence confidence.
DoubleDown Interactive Co., Ltd. has stronger price confirmation than earnings confirmation; that is a research prompt, not permission to chase.
How this score is built, and what the marks mean

Missing observations are not scored as bad. Their missing weight lowers confidence and pulls the final score toward neutral. PEG is not shown when the ratio cannot mean anything: the company must be making a profit, its price-to-earnings must be positive, and its three-year earnings growth must fall between 5% and 60%. Dividing a price multiple by a loss, or by growth measured off a tiny base, produces a number that looks precise and tells you nothing. Under relative strength, one mark per week shows the last 12 weeks: a mark is filled where the company led S&P 500 by 5% or more over the 13 weeks ending that week, which is the same test used everywhere on this site. Price stage places the company on the same six-step curve the sector itself is placed on — basing, turning, breaking out, leader, fading, asleep — read from how many weeks running it has led S&P 500 and whether that lead is widening or shrinking. It describes where the PRICE stands, not the earnings trajectory and not a recommendation, and it is left blank for a company whose weekly history is too short or too stale to read.

CompanyScorePrice stageGrowth & earnings/35Capital efficiency/25Valuation/20Relative strength/20
1DoubleDown Interactive Co., Ltd.DDI 59.1/100Thin evidence · provisional56% evidence BREAKING OUT 14.4/35 Revenue 10.4% · PAT -3.4% · OPM change 2.1 pp 53% evidence 14.3/25 ROCE 3.7% · OPM 37.6% 57% evidence 11.5/20 P/E 0× · PEG — 15% evidence 18.9/20 RS sector 20.3% · RS bench 18.8% · 1Y 34.4%7 of 12 weeks ahead 100% evidence
Exact sum: 14.4 + 14.3 + 11.5 + 18.9 = 59.1 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
2Electronic Arts Inc.EA 57.5/100Thin evidence · provisional58% evidence 23.4/35 Revenue — · PAT — · OPM change 14.9 pp 45% evidence 16.6/25 ROCE 5.6% · OPM 25.8% 76% evidence 9.5/20 P/E 47.5× · PEG — 15% evidence 8.0/20 RS sector -3.9% · RS bench -5.6% · 1Y 25.1%0 of 6 weeks ahead to 2026-08-07 100% evidence
Exact sum: 23.4 + 16.6 + 9.5 + 8 = 57.5 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
3Roblox CorporationRBLX 43.5/100Mixed-negative evidence61% evidence BASING 23.0/35 Revenue 41.3% · PAT — · OPM change 16.5 pp 62% evidence 3.4/25 ROCE -25.7% · OPM -13.3% 76% evidence 10.0/20 P/E — · PEG — 0% evidence 7.1/20 RS sector -34% · RS bench -36% · 1Y -64.9%0 of 12 weeks ahead 100% evidence
Exact sum: 23 + 3.4 + 10 + 7.1 = 43.5 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction.
4Take-Two Interactive Software, Inc.TTWO 35.4/100Mixed-negative evidence64% evidence ASLEEP 13.1/35 Revenue 15.3% · PAT — · OPM change -3.7 pp 62% evidence 9.2/25 ROCE -0.5% · OPM -2.3% 76% evidence 8.5/20 P/E 80.6× · PEG — 15% evidence 4.6/20 RS sector -12.5% · RS bench -14% · 1Y -15.6%6 of 12 weeks ahead 100% evidence
Exact sum: 13.1 + 9.2 + 8.5 + 4.6 = 35.4 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction.
5GDEV Inc.GDEV 54.6/100Thin evidence · provisional47% evidence BASING 20.6/35 Revenue -3.8% · PAT 100% · OPM change 8.4 pp 45% evidence 18.2/25 ROCE 387.1% · OPM 20.6% 57% evidence 10.5/20 P/E 4× · PEG — 15% evidence 5.3/20 RS sector -29.6% · RS bench -31.4% · 1Y -43.5%0 of 12 weeks ahead 70% evidence
Exact sum: 20.6 + 18.2 + 10.5 + 5.3 = 54.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
6Firy Inc.FIRY 53.1/100Thin evidence · provisional42% evidence BREAKING OUT 19.8/35 Revenue 23.3% · PAT — · OPM change 40.6 pp 40% evidence 6.3/25 ROCE -4.4% · OPM -30.1% 57% evidence 10.0/20 P/E — · PEG — 0% evidence 17.0/20 RS sector 53.3% · RS bench 49.6% · 1Y 40.9%10 of 12 weeks ahead 70% evidence
Exact sum: 19.8 + 6.3 + 10 + 17 = 53.1 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
7CTWCTW 45.8/100Thin evidence · provisional32% evidence FADING 16.7/35 Revenue — · PAT — · OPM change — 9% evidence 9.7/25 ROCE -2.2% · OPM — 46% evidence 9.0/20 P/E 53.2× · PEG — 15% evidence 10.4/20 RS sector -3.3% · RS bench -4.9% · 1Y 22.8%1 of 12 weeks ahead 70% evidence
Exact sum: 16.7 + 9.7 + 9 + 10.4 = 45.8 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
8Sohu.com LimitedSOHU 45.3/100Thin evidence · provisional50% evidence TURNING 17.9/35 Revenue 100% · PAT -126.9% · OPM change 9.2 pp 53% evidence 10.0/25 ROCE -0.5% · OPM -4.8% 57% evidence 11.0/20 P/E 2.3× · PEG — 15% evidence 6.4/20 RS sector -13.3% · RS bench -14.2% · 1Y -12.6%1 of 12 weeks ahead 70% evidence
Exact sum: 17.9 + 10 + 11 + 6.4 = 45.3 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
9Playtika Holding Corp.PLTK 33.6/100Thin evidence · provisional50% evidence ASLEEP 10.3/35 Revenue 7.3% · PAT -310.7% · OPM change -16.3 pp 53% evidence 10.3/25 ROCE -1.7% · OPM -6.7% 57% evidence 10.0/20 P/E 16.2× · PEG — 15% evidence 3.0/20 RS sector -35.4% · RS bench -36.6% · 1Y -32.3%3 of 12 weeks ahead 70% evidence
Exact sum: 10.3 + 10.3 + 10 + 3 = 33.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral.
04 · what price has already done

Market action

Firy Inc. has the strongest one-year price move in Electronic Gaming & Multimedia at +40.9%. It also leads on Mansfield relative strength against the S&P 500 at +49.6%. 2 of 9 covered companies are above zero on that measure. Every line covers 314 weekly closes through 2026-09-16.

Price and relative strength

Every company, the sector's own index and S&P 500 all start level on the left edge of the window, so only the distance between the lines counts — the highest line has risen the most since then, and the chart at the top of this page is drawn the same way. It opens on one year; the buttons beside it stretch that to three or five.

05 · compare level, then change

Revenue Scale & Growth Durability

Take-Two Interactive Software, Inc. has the highest Revenue among the 9 Electronic Gaming & Multimedia companies compared here, at $6,687 million. Roblox Corporation is next at $5,686 million. Sohu.com Limited has the highest Revenue growth at the 100% top of the scoring scale, so level and change sit with different companies.

What the numbers say: Take-Two Interactive Software, Inc. is the scale leader at $6,687 million, 17.6% ahead of Roblox Corporation. Sohu.com Limited's growth is stored at the ≥100% scoring cap; the uncapped TTM change is 129.7% from a $1,022 million base, with 18 reported observations in the 20-quarter window. Treat the growth leader as an acceleration candidate, not as equally proven scale.

LeaderTake-Two Interactive Software, Inc. · $6,687 million
Gap17.6% versus #2 · Roblox Corporation
Persistence7/8 recent comparable periods
Coverage7/9 companies · 150 observations

Investor read: Take-Two Interactive Software, Inc. is the scale benchmark; Sohu.com Limited is the acceleration watch. Promote the challenger only if growth persists and converts into margin and returns.

This conclusion weakens if: Take-Two Interactive Software, Inc.'s growth falls below Sohu.com Limited's for two consecutive comparable reports while operating margin also compresses.

Revenue is compared on a common reported-currency basis. Growth is year-on-year, so seasonality does not masquerade as progress.
Revenuelargest
3Playtika Holding Corp. PLTK · older report$2.8B
4Sohu.com Limited SOHU · older report$1.0B
5GDEV Inc. GDEV · older report$405M
Revenue growthfastest growers
1Sohu.com Limited SOHU · older report100%
3Firy Inc. FIRY · older report23%
5DoubleDown Interactive Co., Ltd. DDI · older report10%
Revenue · company comparison
7/9 level · 7/9 change

On every company-comparison chart on this page: solid lines show level, dotted lines show change when “Both” is selected, and a missing report breaks the line rather than being invented.

All-company data · latest reported quarter

In every all-company table on this page, each figure is the company’s latest single reported quarter. The rankings above them use trailing-twelve-month or current-market values, so a company can legitimately show a different number in each.

CompanyRevenueRevenue growthReported
Electronic Arts Inc. EA$2.0B8.0%Sep 2026
Take-Two Interactive Software, Inc. TTWO$1.5B2.0%Jun 2026
Roblox Corporation RBLX$1.5B36%Jun 2026
Playtika Holding Corp. PLTK$745M5.5%Mar 2026
Sohu.com Limited SOHU$141M3.7%Mar 2026
DoubleDown Interactive Co., Ltd. DDI$94M13%Mar 2026
GDEV Inc. GDEV$94M-9.6%Dec 2025
CTW CTW$41M0.0%Mar 2026
Firy Inc. FIRY$29M32%Mar 2026
Full 20-quarter history · every available company

Revenue · reported quarter history

CTW · CTW

$33M
$35M
$41M
$49M
$41M

DoubleDown Interactive Co., Ltd. · DDI

$85M
$81M
$79M
$76M
$78M
$75M
$73M
$83M
$88M
$88M
$83M
$82M
$83M
$85M
$96M
$96M
$94M

Electronic Arts Inc. · EA

$1.8B
$1.8B
$1.8B
$1.9B
$1.9B
$1.9B
$1.9B
$1.9B
$1.9B
$1.8B
$1.7B
$2.0B
$1.9B
$1.9B
$1.7B
$1.8B
$1.9B
$2.1B
$2.0B

Firy Inc. · FIRY

$105M
$92M
$72M
$59M
$47M
$44M
$40M
$36M
$31M
$25M
$25M
$25M
$18M
$22M
$25M
$27M
$30M
$29M

GDEV Inc. · GDEV

$123M
$127M
$126M
$128M
$99M
$119M
$115M
$121M
$109M
$107M
$106M
$104M
$104M
$97M
$120M
$94M
$94M

Playtika Holding Corp. · PLTK

$649M
$677M
$660M
$648M
$631M
$656M
$643M
$630M
$638M
$651M
$627M
$621M
$650M
$706M
$696M
$675M
$679M
$745M

Roblox Corporation · RBLX

$569M
$537M
$591M
$518M
$579M
$655M
$681M
$713M
$750M
$801M
$894M
$919M
$988M
$1.0B
$1.1B
$1.4B
$1.4B
$1.4B
$1.5B

Sohu.com Limited · SOHU

$193M
$193M
$0M
$185M
$160M
$162M
$0M
$145M
$141M
$139M
$172M
$2M
$135M
$136M
$126M
$180M
$575M
$141M

Take-Two Interactive Software, Inc. · TTWO

$903M
$930M
$1.1B
$1.4B
$1.4B
$1.4B
$1.3B
$1.3B
$1.4B
$1.4B
$1.3B
$1.4B
$1.4B
$1.6B
$1.5B
$1.8B
$1.7B
$1.7B
$1.5B

Revenue growth · reported quarter history

CTW · CTW

24%
40%
0.0%

DoubleDown Interactive Co., Ltd. · DDI

-12%
-8.2%
-7.4%
-7.6%
9.2%
13%
17%
14%
-1.2%
-5.7%
-3.4%
16%
17%
13%

Electronic Arts Inc. · EA

14%
4.3%
5.1%
2.7%
8.9%
0.5%
3.4%
-5.1%
-14%
5.8%
-3.2%
6.5%
0.7%
-9.2%
1.0%
12%
8.0%

Firy Inc. · FIRY

-19%
-42%
-55%
-52%
-44%
-39%
-34%
-43%
-38%
-31%
-42%
-12%
0.0%
8.0%
67%
32%

GDEV Inc. · GDEV

46%
15%
11%
-20%
-6.3%
-8.7%
-5.5%
10%
-10%
-7.8%
-14%
-4.6%
-9.4%
13%
-9.6%
-9.6%

Playtika Holding Corp. · PLTK

0.2%
1.9%
-2.8%
-3.1%
-2.6%
-2.8%
1.1%
-0.8%
-2.5%
-1.4%
1.9%
8.5%
11%
8.7%
4.5%
5.5%

Roblox Corporation · RBLX

30%
1.8%
1.8%
22%
15%
38%
30%
22%
31%
29%
32%
29%
21%
48%
43%
39%
36%

Sohu.com Limited · SOHU

-100%
-14%
-17%
-16%
-22%
-12%
-14%
-99%
-4.3%
-2.2%
-27%
8,900%
326%
3.7%

Take-Two Interactive Software, Inc. · TTWO

36%
62%
56%
55%
17%
-6.8%
-3.0%
-3.3%
4.1%
4.2%
-0.4%
13%
12%
31%
25%
6.1%
2.0%
06 · compare level, then change

Operating Economics & Margin Trend

DoubleDown Interactive Co., Ltd. has the highest OPM among the 9 Electronic Gaming & Multimedia companies compared here, at 37.6%. Electronic Arts Inc. is next at 25.8%. Firy Inc. has the highest Margin change at +40.6 percentage points, so level and change sit with different companies. 8 of 9 companies report a comparable reading, the latest through Mar 2026.

What the numbers say: DoubleDown Interactive Co., Ltd. leads opm at 37.6%; Firy Inc. leads margin change at +40.6 percentage points.

LeaderDoubleDown Interactive Co., Ltd. · 37.6%
Gap45.7% versus #2 · Electronic Arts Inc.
Persistence4/8 recent comparable periods
Coverage8/9 companies · 145 observations

Investor read: DoubleDown Interactive Co., Ltd. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.

This conclusion weakens if: The next two comparable reports reverse the current margin change signal.

Operating margin compares operating profit with revenue. Improvement is measured in percentage points, not percentage growth.
OPMhighest
1DoubleDown Interactive Co., Ltd. DDI · older report38%
3GDEV Inc. GDEV · older report21%
5Sohu.com Limited SOHU · older report-4.8%
Margin changefastest expanders
1Firy Inc. FIRY · older report+40.6 pp
2Roblox Corporation RBLX+16.5 pp
4Sohu.com Limited SOHU · older report+9.2 pp
5GDEV Inc. GDEV · older report+8.4 pp
Operating margin · company comparison
8/9 level · 8/9 change
All-company data · latest reported quarter
CompanyOPMMargin changeReported
DoubleDown Interactive Co., Ltd. DDI38%+2.1 ppMar 2026
Electronic Arts Inc. EA26%+14.9 ppSep 2026
GDEV Inc. GDEV21%+8.4 ppDec 2025
Take-Two Interactive Software, Inc. TTWO-2.3%−3.7 ppJun 2026
Sohu.com Limited SOHU-4.8%+9.2 ppMar 2026
Playtika Holding Corp. PLTK-6.7%−16.3 ppMar 2026
Roblox Corporation RBLX-13%+16.5 ppJun 2026
Firy Inc. FIRY-30%+40.6 ppMar 2026
Full 20-quarter history · every available company

OPM · reported quarter history

DoubleDown Interactive Co., Ltd. · DDI

29%
-60%
-58%
-322%
33%
37%
41%
43%
35%
41%
43%
42%
36%
38%
37%
31%
38%

Electronic Arts Inc. · EA

5.7%
20%
25%
22%
15%
9.3%
28%
20%
19%
13%
22%
19%
20%
21%
16%
11%
6.7%
27%
26%

Firy Inc. · FIRY

-106%
-159%
-78%
-135%
-297%
-72%
-75%
-86%
-66%
-107%
101%
-86%
-136%
-71%
-63%
-59%
-54%
-30%

GDEV Inc. · GDEV

8.8%
20%
34%
35%
-76%
-11%
13%
24%
7.4%
0.0%
14%
12%
12%
14%
16%
21%
21%

Playtika Holding Corp. · PLTK

17%
18%
14%
20%
20%
23%
22%
14%
19%
15%
22%
16%
8.5%
9.6%
16%
15%
-41%
-6.7%

Roblox Corporation · RBLX

-25%
-28%
-29%
-58%
-52%
-44%
-46%
-42%
-47%
-38%
-27%
-28%
-25%
-25%
-30%
-22%
-25%
-16%
-13%

Sohu.com Limited · SOHU

-1.5%
6.6%
-86%
-9.7%
-3.5%
-11%
-363%
-14%
-18%
-19%
-26%
-276%
-19%
-14%
-18%
7.5%
-7.8%
-4.8%

Take-Two Interactive Software, Inc. · TTWO

17%
14%
-3.4%
-18%
-12%
-49%
-16%
-42%
-9.5%
-194%
-14%
-22%
-9.7%
-239%
1.4%
-5.5%
-2.3%
0.6%
-2.3%

Margin change · reported quarter history

DoubleDown Interactive Co., Ltd. · DDI

+2.4 pp
+3.8 pp
+96.2 pp
+98.2 pp
+364.9 pp
+2.6 pp
+4.6 pp
+1.9 pp
−1.2 pp
+0.2 pp
−3.0 pp
−6.1 pp
−10.5 pp
+2.1 pp

Electronic Arts Inc. · EA

+4.2 pp
+3.8 pp
+9.7 pp
−10.7 pp
+3.2 pp
−2.7 pp
+3.4 pp
+3.9 pp
−6.3 pp
−0.7 pp
+1.2 pp
+7.6 pp
−5.7 pp
−8.1 pp
−13.3 pp
+5.8 pp
+14.9 pp

Firy Inc. · FIRY

−22.3 pp
−55.0 pp
−191.5 pp
+86.7 pp
+2.9 pp
+48.7 pp
+231.0 pp
−34.2 pp
+176.5 pp
+0.8 pp
−70.4 pp
+35.8 pp
−164.6 pp
+26.1 pp
+82.5 pp
+40.6 pp

GDEV Inc. · GDEV

+28.6 pp
+48.6 pp
+131.2 pp
−85.1 pp
−31.7 pp
−21.5 pp
−10.6 pp
+83.7 pp
+11.3 pp
+1.5 pp
−11.7 pp
+4.8 pp
+14.3 pp
+1.1 pp
+8.4 pp
+8.4 pp

Playtika Holding Corp. · PLTK

−11.3 pp
−4.0 pp
+3.0 pp
+5.4 pp
+7.9 pp
−6.0 pp
−1.5 pp
−8.1 pp
+0.7 pp
+1.4 pp
−10.3 pp
−5.5 pp
−6.6 pp
−1.1 pp
−49.9 pp
−16.3 pp

Roblox Corporation · RBLX

+2.7 pp
−42.7 pp
−27.5 pp
−16.0 pp
−17.3 pp
+15.8 pp
+4.7 pp
+6.5 pp
+19.5 pp
+13.7 pp
+22.7 pp
+13.1 pp
−3.2 pp
+6.6 pp
−0.6 pp
+8.2 pp
+16.5 pp

Sohu.com Limited · SOHU

−97.6 pp
−21.2 pp
−2.0 pp
−18.0 pp
−277.2 pp
−4.5 pp
−14.4 pp
−7.9 pp
+337.0 pp
−261.8 pp
−0.8 pp
+5.3 pp
+8.0 pp
+283.5 pp
+10.9 pp
+9.2 pp

Take-Two Interactive Software, Inc. · TTWO

−24.4 pp
−20.4 pp
−29.4 pp
−62.5 pp
−12.5 pp
−23.7 pp
+2.8 pp
−145.3 pp
+2.1 pp
+19.8 pp
−0.2 pp
−44.8 pp
+15.2 pp
+16.5 pp
+7.4 pp
+239.3 pp
−3.7 pp
07 · compare level, then change

Profit Scale & Acceleration

DoubleDown Interactive Co., Ltd. has the highest Net profit among the 9 Electronic Gaming & Multimedia companies compared here, at $114 million. GDEV Inc. is next at $69 million. GDEV Inc. has the highest Profit growth at the 100% top of the scoring scale, so level and change sit with different companies.

What the numbers say: DoubleDown Interactive Co., Ltd. leads with $114 million of TTM profit, 65.2% above GDEV Inc.. GDEV Inc. shows ≥100% on the scoring scale (165.4% uncapped) growth from a $69 million profit base. Compare the size of the base and persistence before ranking acceleration above profit scale.

LeaderDoubleDown Interactive Co., Ltd. · $114 million
Gap65.2% versus #2 · GDEV Inc.
Persistence4/8 recent comparable periods
Coverage7/9 companies · 150 observations

Investor read: DoubleDown Interactive Co., Ltd. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.

This conclusion weakens if: The next two comparable reports reverse the current profit growth signal.

Net profit is the residual after operating costs, interest and tax. Growth off a loss or near-zero base is excluded from the fastest-grower rank.
Net profitlargest
1DoubleDown Interactive Co., Ltd. DDI · older report$114M
2GDEV Inc. GDEV · older report$69M
3Sohu.com Limited SOHU · older report$-32M
4Firy Inc. FIRY · older report$-64M
5Playtika Holding Corp. PLTK · older report$-295M
Profit growthfastest growers
1GDEV Inc. GDEV · older report100%
2DoubleDown Interactive Co., Ltd. DDI · older report-3.4%
3Sohu.com Limited SOHU · older report-127%
4Playtika Holding Corp. PLTK · older report-311%
Net profit · company comparison
7/9 level · 4/9 change
All-company data · latest reported quarter
CompanyNet profitProfit growthReported
Electronic Arts Inc. EA$397M190%Sep 2026
DoubleDown Interactive Co., Ltd. DDI$35M46%Mar 2026
GDEV Inc. GDEV$19M138%Dec 2025
CTW CTW$-1M-200%Mar 2026
Sohu.com Limited SOHU$-4M-102%Mar 2026
Firy Inc. FIRY$-11M-169%Mar 2026
Take-Two Interactive Software, Inc. TTWO$-34M-650%Jun 2026
Playtika Holding Corp. PLTK$-58M-287%Mar 2026
Roblox Corporation RBLX$-183MJun 2026
Full 20-quarter history · every available company

Net profit · reported quarter history

CTW · CTW

$4M
$2M
$1M
$3M
$-1M

DoubleDown Interactive Co., Ltd. · DDI

$18M
$-34M
$-24M
$-194M
$24M
$24M
$27M
$26M
$30M
$33M
$25M
$36M
$24M
$22M
$33M
$24M
$35M

Electronic Arts Inc. · EA

$66M
$225M
$311M
$299M
$204M
$-12M
$402M
$399M
$290M
$182M
$280M
$294M
$293M
$254M
$201M
$137M
$88M
$461M
$397M

Firy Inc. · FIRY

$-99M
$-150M
$-63M
$-83M
$-143M
$-36M
$-17M
$-34M
$-16M
$-27M
$26M
$-21M
$-25M
$-17M
$-18M
$-17M
$-18M
$-11M

GDEV Inc. · GDEV

$6M
$32M
$41M
$32M
$-77M
$-8M
$20M
$24M
$11M
$-5M
$15M
$8M
$8M
$14M
$17M
$19M
$19M

Playtika Holding Corp. · PLTK

$102M
$83M
$36M
$68M
$88M
$84M
$76M
$38M
$37M
$53M
$87M
$39M
$-17M
$31M
$33M
$39M
$-309M
$-58M

Roblox Corporation · RBLX

$-143M
$-160M
$-176M
$-298M
$-290M
$-268M
$-283M
$-277M
$-324M
$-271M
$-206M
$-239M
$-220M
$-215M
$-278M
$-256M
$-316M
$-246M
$-183M

Sohu.com Limited · SOHU

$4M
$3M
$0M
$-22M
$-7M
$-18M
$0M
$-14M
$-13M
$-25M
$-38M
$-4M
$-21M
$182M
$-20M
$9M
$-17M
$-4M

Take-Two Interactive Software, Inc. · TTWO

$145M
$111M
$-104M
$-257M
$-153M
$-610M
$-206M
$-544M
$-92M
$-2.9B
$-262M
$-366M
$-125M
$-3.7B
$-12M
$-134M
$-93M
$-60M
$-34M

Profit growth · reported quarter history

CTW · CTW

-75%
50%
-200%

DoubleDown Interactive Co., Ltd. · DDI

-5.3%
33%
25%
38%
-7.4%
38%
-20%
-33%
32%
-33%
46%

Electronic Arts Inc. · EA

52%
1.7%
209%
-105%
29%
33%
42%
-30%
-26%
1.0%
40%
-28%
-53%
-70%
82%
190%

Firy Inc. · FIRY

-263%
-169%

GDEV Inc. · GDEV

-1,383%
-125%
-51%
-25%
-25%
-67%
-27%
13%
138%
138%

Playtika Holding Corp. · PLTK

-60%
-16%
-14%
1.2%
111%
-44%
-58%
-37%
14%
2.6%
-146%
-42%
-62%
0.0%
-287%

Sohu.com Limited · SOHU

-100%
-283%
-275%
-700%
-102%

Take-Two Interactive Software, Inc. · TTWO

-168%
-2,670%
-206%
-650%
08 · compare level, then change

Return On Capital Employed

GDEV Inc. has the highest ROCE among the 9 Electronic Gaming & Multimedia companies compared here, at 387.1%. Electronic Arts Inc. is next at 5.6%. The same company also holds the highest ROCE change, at +291.7 percentage points. 9 of 9 companies report a comparable reading, the latest through Dec 2025.

What the numbers say: GDEV Inc. leads ROCE at 387.1%, 381.5 percentage points above Electronic Arts Inc.. GDEV Inc. has the strongest latest improvement at +291.7 percentage points. Read the leader beside the density of its reported history: a sparse high return is a candidate; a repeated high return is evidence of durability.

LeaderGDEV Inc. · 387.1%
Gap69.1× versus #2 · Electronic Arts Inc.
Persistence5/8 recent comparable periods
Coverage9/9 companies · 156 observations

Investor read: GDEV Inc. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.

This conclusion weakens if: The next two comparable reports reverse the current roce change signal.

ROCE asks how much operating return the business earns on the capital employed. Direction matters, but a single exceptional year should not be mistaken for durability.
ROCEhighest
1GDEV Inc. GDEV · older report387%
3DoubleDown Interactive Co., Ltd. DDI · older report3.7%
4Sohu.com Limited SOHU · older report-0.5%
ROCE changefastest improvers
1GDEV Inc. GDEV · older report+291.7 pp
3Roblox Corporation RBLX+2.9 pp
4Sohu.com Limited SOHU · older report+0.8 pp
5Firy Inc. FIRY · older report+0.6 pp
Return on capital · company comparison
9/9 level · 9/9 change
All-company data · latest reported quarter
CompanyROCEROCE changeReported
GDEV Inc. GDEV387%+291.7 ppDec 2025
Electronic Arts Inc. EA5.6%+3.5 ppSep 2026
DoubleDown Interactive Co., Ltd. DDI3.7%+0.2 ppMar 2026
Take-Two Interactive Software, Inc. TTWO-0.5%−0.8 ppJun 2026
Sohu.com Limited SOHU-0.5%+0.8 ppMar 2026
Playtika Holding Corp. PLTK-1.7%−4.0 ppMar 2026
CTW CTW-2.2%−1.3 ppMar 2026
Firy Inc. FIRY-4.4%+0.6 ppMar 2026
Roblox Corporation RBLX-26%+2.9 ppJun 2026
Full 20-quarter history · every available company

ROCE · reported quarter history

CTW · CTW

0.0%
0.0%
9.0%
9.0%
2.0%
2.0%
-0.9%
-0.9%
-0.7%
-0.7%
-2.2%
-2.2%

DoubleDown Interactive Co., Ltd. · DDI

0.0%
-13%
-73%
7.4%
8.1%
4.3%
5.1%
4.3%
4.8%
4.5%
4.2%
3.5%
3.7%
3.9%
3.2%
3.7%

Electronic Arts Inc. · EA

1.1%
3.5%
4.3%
4.1%
2.8%
1.7%
5.3%
3.6%
3.5%
2.3%
3.5%
3.7%
3.6%
4.1%
2.9%
2.1%
1.3%
6.2%
5.6%

Firy Inc. · FIRY

-19%
-19%
-8.0%
-11%
-19%
-4.6%
-5.1%
-5.8%
-4.5%
-6.2%
7.0%
-6.0%
-7.4%
-5.0%
-5.2%
-5.5%
-7.7%
-4.4%

GDEV Inc. · GDEV

-68%
1,002%
-264%
285%
747%
-927%
144%
75%
217%
0.2%
-126%
170%
95%
-73%
-98%
387%
387%

Playtika Holding Corp. · PLTK

6.6%
5.7%
4.2%
5.7%
5.7%
6.5%
5.8%
3.6%
4.9%
3.9%
5.5%
3.7%
1.9%
2.3%
3.9%
3.4%
-9.6%
-1.7%

Roblox Corporation · RBLX

-16%
-18%
-20%
-27%
-32%
-37%
-41%
-41%
-40%
-40%
-38%
-36%
-30%
-28%
-29%
-28%
-28%
-27%
-26%

Sohu.com Limited · SOHU

-0.2%
0.8%
0.0%
-1.1%
-0.3%
-1.1%
0.0%
-1.3%
-1.6%
-1.7%
-3.0%
-0.3%
-1.7%
-1.3%
-1.6%
1.0%
-3.3%
-0.5%

Take-Two Interactive Software, Inc. · TTWO

3.9%
3.1%
-0.4%
-2.8%
-1.9%
-8.5%
-1.5%
-4.1%
-1.0%
-25%
-1.6%
-2.7%
-1.2%
-49%
0.3%
-1.2%
-0.5%
0.2%
-0.5%

ROCE change · reported quarter history

CTW · CTW

+2.0 pp
+2.0 pp
−9.9 pp
−9.9 pp
−2.7 pp
−2.7 pp
−1.3 pp
−1.3 pp

DoubleDown Interactive Co., Ltd. · DDI

−72.6 pp
+17.7 pp
+77.7 pp
−3.1 pp
−3.3 pp
+0.2 pp
−0.9 pp
−0.8 pp
−1.1 pp
−0.6 pp
−1.0 pp
+0.2 pp

Electronic Arts Inc. · EA

+1.7 pp
−1.8 pp
+1.0 pp
−0.5 pp
+0.7 pp
+0.6 pp
−1.8 pp
+0.1 pp
+0.1 pp
+1.8 pp
−0.6 pp
−1.6 pp
−2.3 pp
+2.1 pp
+3.5 pp

Firy Inc. · FIRY

+0.5 pp
+14.1 pp
+2.9 pp
+5.2 pp
+14.1 pp
−1.6 pp
+12.1 pp
−0.2 pp
−2.9 pp
+1.2 pp
−12.2 pp
+0.5 pp
−0.3 pp
+0.6 pp

GDEV Inc. · GDEV

+814.8 pp
−1,928.9 pp
+408.1 pp
−210.4 pp
−529.7 pp
+927.1 pp
−270.3 pp
+94.6 pp
−121.7 pp
−73.3 pp
+28.0 pp
+217.6 pp
+291.7 pp

Playtika Holding Corp. · PLTK

−0.9 pp
+0.8 pp
+1.6 pp
−2.1 pp
−0.8 pp
−2.6 pp
−0.3 pp
+0.1 pp
−3.0 pp
−1.6 pp
−1.6 pp
−0.3 pp
−11.5 pp
−4.0 pp

Roblox Corporation · RBLX

−15.6 pp
−19.4 pp
−20.3 pp
−13.5 pp
−8.5 pp
−2.5 pp
+2.9 pp
+5.1 pp
+10.6 pp
+12.4 pp
+9.1 pp
+8.1 pp
+2.0 pp
+0.6 pp
+2.9 pp

Sohu.com Limited · SOHU

−0.1 pp
−1.9 pp
0.0 pp
−0.2 pp
−1.3 pp
−0.6 pp
−3.0 pp
+1.0 pp
−0.1 pp
+0.4 pp
+1.4 pp
+1.3 pp
−1.6 pp
+0.8 pp

Take-Two Interactive Software, Inc. · TTWO

−5.8 pp
−11.6 pp
−1.1 pp
−1.3 pp
+0.9 pp
−16.4 pp
−0.1 pp
+1.4 pp
−0.2 pp
−24.2 pp
+1.9 pp
+1.5 pp
+0.7 pp
+49.3 pp
−0.8 pp
09 · compare level, then change

Valuation Against Growth & Quality

No company in this Electronic Gaming & Multimedia comparison reports a valuation figure this section can compare, so the PEG rank is empty. On P/E, DoubleDown Interactive Co., Ltd. is lowest at 0.01×, across 7 of 9 companies with a usable reading.

What the numbers say: There is not enough comparable evidence to name a reliable peg leader.

LeaderNo comparable leader
GapNot enough peers
PersistenceNot enough history
Coverage0/9 companies · 8 observations

Investor read: Treat valuation as permission to investigate, never as a standalone reason to buy.

This conclusion weakens if: The next two comparable reports reverse the current p/e signal.

PEG is shown only when earnings are positive and three-year EPS growth is between 5% and 60%. It is recomputed consistently as the trailing P/E divided by that growth rate — reported earnings, never an expected-earnings multiple. On Indian companies it is shown only where the two data feeds agreed. Where any of that fails the ratio is left out rather than printed: a P/E divided by a loss, or by growth measured off a tiny base, is a number that looks precise and means nothing.
PEGlowest PEG
Not enough comparable data
P/Elowest P/E
1DoubleDown Interactive Co., Ltd. DDI · older report0.0
2Sohu.com Limited SOHU · older report2.3
3GDEV Inc. GDEV · older report4.0
4Playtika Holding Corp. PLTK · older report16.2
Valuation · company comparison
0/9 level · 7/9 change
All-company data · latest reported quarter
CompanyPEGP/EReported
Electronic Arts Inc. EA5.247.5Sep 2026
Playtika Holding Corp. PLTK1.316.2Mar 2026
DoubleDown Interactive Co., Ltd. DDI0.00.0Mar 2026
Take-Two Interactive Software, Inc. TTWO80.6Jun 2026
Sohu.com Limited SOHU2.3Mar 2026
GDEV Inc. GDEV4.0Dec 2025
CTW CTW53.2Mar 2026
Full 20-quarter history · every available company

PEG · reported quarter history

DoubleDown Interactive Co., Ltd. · DDI

0.0
0.0

Electronic Arts Inc. · EA

2.5
4.9
1.0
5.2

Playtika Holding Corp. · PLTK

0.9
1.3

P/E · reported quarter history

CTW · CTW

43.0
53.2

DoubleDown Interactive Co., Ltd. · DDI

0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

Electronic Arts Inc. · EA

59.4
45.8
38.5
36.1
32.9
41.8
40.2
33.2
34.5
28.4
32.8
36.9
37.2
34.0
40.0
59.0
76.8
58.1
47.5

GDEV Inc. · GDEV

11.4
172.4
9.6
8.7
11.7
15.8
14.0
5.2
6.4
9.0
4.0

Playtika Holding Corp. · PLTK

23.1
22.2
17.9
13.2
12.3
15.4
13.7
12.4
13.6
12.8
13.8
13.7
15.8
13.6
19.7
16.2

Sohu.com Limited · SOHU

0.7
0.8
0.8
3.2
2.9
3.9
1.1
2.3

Take-Two Interactive Software, Inc. · TTWO

42.9
80.6
10 · before the conclusion, check the blind spots

What can make this comparison misleading?

This Electronic Gaming & Multimedia comparison names 6 specific ways its own evidence can mislead, all listed below. 6 of the 9 companies report on an older date than the sector's freshest reporters, so their ranks are marked stale. 1 of the 5 ranked sections has fewer than three usable current readings.

Keep these limits visible

  • A high growth rate can be a low-base artefact. The page keeps level and change separate for that reason.
  • A high ROCE can be temporary or flattered by a small capital base. Read it beside margin, cash conversion and reinvestment.
  • The 4-Factor Sector Score ranks research priority, not portfolio action. Management quality, catalysts and risks need equally fresh evidence before capital is deployed.
  • An “all companies” line chart preserves completeness, but rank changes should be checked against reporting dates before drawing a conclusion.
  • 6 companies have older fundamental reporting dates than the sector’s freshest reporters; their ranks carry a stale marker.
  • Thin comparisons: Valuation have fewer than three usable current readings.
11 · evidence and freshness

How was this comparison built?

This comparison is built from the reported filings of 9 Electronic Gaming & Multimedia companies, normalized to a common $ scale and a shared quarter axis of up to 20 quarters each. Fundamentals run through Sep 2026 and market data through 2026-09-16. A second data feed fills gaps only after identity and scale reconciliation, and missing observations are never interpolated.

FundamentalsThrough Sep 2026 · up to 20 quarters per company
Market dataThrough 2026-09-16 · weekly price and relative-strength history
Derived metricsGrowth, changes and PEG are calculated only when their inputs are comparable.
Score confidenceMissing and stale evidence reduces confidence and pulls the 0–100 research-priority score toward neutral.
12 · questions investors ask, short speakable answers

Electronic Gaming & Multimedia company comparison FAQs

These 20 answers restate the Electronic Gaming & Multimedia comparison above in question form. Every one is computed from the same 9 companies and the same reported filings as the rankings and charts, current through Sep 2026. Price and relative-strength answers run through 2026-09-16. Nothing here is estimated, and none of it is a recommendation.

Is the Electronic Gaming & Multimedia sector outperforming S&P 500?

Electronic Gaming & Multimedia has underperformed S&P 500 by 11% over 52 weeks and 1.1% over 13 weeks. 2 of 9 covered companies beat the S&P 500 on Mansfield relative strength, while 2 of 9 beat the sector itself.

Which Electronic Gaming & Multimedia company is largest by revenue?

Take-Two Interactive Software, Inc. leads with revenue of $6,687 million, based on 7 of 9 comparable companies through Jun 2026.

Which Electronic Gaming & Multimedia company is growing fastest?

Sohu.com Limited has the fastest current revenue growth at 100%, across 7 of 9 comparable companies.

Which Electronic Gaming & Multimedia company has the strongest 4-Factor Sector Score?

DoubleDown Interactive Co., Ltd. ranks first at 59.1/100 with 55.9% evidence confidence. The score prioritizes research; it is not a buy recommendation.

How much history does this Electronic Gaming & Multimedia comparison include?

The page compares up to 20 reported quarters per company for fundamentals, returns and valuation, ending Sep 2026. Missing observations remain blank rather than being estimated.

How is the 4-Factor Sector Score calculated?

The four visible contributions add directly: growth and earnings up to 35 points, capital efficiency up to 25, valuation up to 20, and relative strength up to 20. Missing or stale evidence moves only the affected contribution toward neutral.

Which Electronic Gaming & Multimedia company is the biggest?

Take-Two Interactive Software, Inc. is the largest, with trailing-twelve-month revenue of $6,687 million, ahead of Roblox Corporation at $5,686 million. That covers 7 of 9 companies with comparable reporting through Jun 2026.

Which Electronic Gaming & Multimedia company has the best profit margins?

DoubleDown Interactive Co., Ltd. has the highest operating margin at 37.6%, from 8 of 9 comparable companies. Firy Inc. shows the biggest improvement (+40.6 percentage points — see the chart above for the starting level). A high margin matters most when it is holding or rising, not when it is peaking.

Which Electronic Gaming & Multimedia company makes the most profit?

DoubleDown Interactive Co., Ltd. earns the most, at $114 million of trailing-twelve-month net profit, from 7 of 9 comparable companies. GDEV Inc. has the fastest profit growth at the ≥100% scoring cap, though growth off a small or recovering profit base overstates how much has actually changed.

Which Electronic Gaming & Multimedia company earns the highest return on capital?

GDEV Inc. leads on return on capital employed at 387.1%, across 9 of 9 companies. Read it beside the length of its reported history: a high return that repeats for years is evidence of a durable business, while a single high reading can be a small capital base or one good year.

Is the Electronic Gaming & Multimedia sector beating the market?

Electronic Gaming & Multimedia has underperformed S&P 500 by 11% over the last 52 weeks and 1.1% over 13 weeks, measured on an equal-weight index of its current members. Inside the sector, 2 of 9 covered companies are beating the market on their own. Sector strength does not transfer evenly to every stock in it.

Which Electronic Gaming & Multimedia stock has the strongest price momentum?

Firy Inc. has the strongest relative strength against S&P 500. Relative strength answers last, after growth, quality and valuation: price can move well before the fundamentals confirm it, and sometimes without them confirming at all.

Which Electronic Gaming & Multimedia company scores highest for research priority?

DoubleDown Interactive Co., Ltd. scores 59.1 out of 100 with 55.9% evidence confidence, from 14.4 points on growth and earnings, 14.3 on capital efficiency, 11.5 on valuation and 18.9 on relative strength. This ranks what deserves work next. It is not a buy recommendation, and management quality, catalysts and risk still need separate research.

How many Electronic Gaming & Multimedia companies does this comparison cover, and over what period?

It compares 9 listed companies over up to 20 reported quarters of fundamentals, ending Sep 2026, plus weekly price and relative-strength history. Membership is the full sector list — nothing is dropped for having thin data.

What is the total market cap of the Electronic Gaming & Multimedia sector?

The 9 Electronic Gaming & Multimedia companies on this page carry $128,820 million of combined market value. Electronic Arts Inc. is the largest at $52,926 million, about 41% of the sector's total on its own. Market value moves with price, so this reading is dated 2026-09-16.

What is the Electronic Gaming & Multimedia sector's P/E ratio?

The median price-to-earnings ratio across the 9 Electronic Gaming & Multimedia companies on this page is 16.2×, measured on the 7 that report a comparable figure. A sector-level history for this multiple is not held here, so this is a cross-section of today, not a comparison with the sector’s own past. Figures are as of 2026-09-16.

How is the Electronic Gaming & Multimedia sector performing?

2 of the 9 covered Electronic Gaming & Multimedia companies are beating S&P 500 on Mansfield relative strength. The sector itself is 11% behind S&P 500 over 52 weeks on an equal-weight index of its current members. Readings are as of 2026-09-16.

How many Electronic Gaming & Multimedia stocks are listed in the US?

This comparison covers 9 listed Electronic Gaming & Multimedia companies in the US, each above the size floor the site applies. The full ranked list is on this page, with reported fundamentals through Sep 2026. Membership is the full industry list — nothing is dropped for having thin data.

Why are some values on this page blank?

A blank means that company did not report a comparable figure for that period, so nothing is shown. Missing observations are never interpolated, carried forward, or replaced with a similar-looking accounting line, and a company with missing evidence has its research score pulled toward neutral rather than being scored as bad.

Is this investment advice?

No. Every figure here is a deterministic calculation from reported company filings and market data, published for research. It contains no recommendation to buy or sell any security, does not account for your circumstances, and is not a substitute for advice from a licensed adviser.

Not SEBI Registered !! Not Investment advice !!

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