Electronic Gaming & Multimedia Stocks
Electronic Gaming & Multimedia: Electronic Arts Inc. owns the largest revenue base; Sohu.com Limited has the fastest current growth.
How has Electronic Gaming & Multimedia moved against S&P 500?
The line below covers up to 5.2 years and opens on the 5Y view; the buttons cut it shorter. Over the most recent two of them this industry is 4% ahead of S&P 500. Earnings across its companies fell 9% on average over the last four reported quarters.
RS — · 6/9 >200d (+0) · 2/9 lead (−1) · EPS 4/9↑
Both lines start at 200 in the same week, so the distance between them is the whole story: the industry line is an equal-weighted index of its 9 companies. The bars underneath are trailing 12-month earnings per share, one bar per reported quarter, each member rebased to 100 at the start and the industry taking the median — so a price line pulling away from flat bars is a re-rating, not earnings. A bar turns red when that figure is lower than the quarter before. Rules are fixed and applied identically everywhere on this site: ahead by 5% or more over three months, or behind by 20% or more over a year while earnings grew 20% or more. Hover any point to read both values and the gap. This is a description of what the numbers did, not advice.
Is Electronic Gaming & Multimedia outperforming S&P 500?
Electronic Gaming & Multimedia has underperformed S&P 500 by 9.5% over the last 52 weeks. Over 13 weeks the gap is a shortfall of 2.1%. 3 of 9 covered companies currently beat the S&P 500 on Mansfield relative strength, so leadership inside the sector is selective. Firy Inc. is the strongest against the sector itself at +39.7%.
Sector metric: — as of latest available · unclassified · direction unavailable.
The central tension: the companies with the most scale are not necessarily the companies creating the most change.
Start with scale. Then earnings trajectory. Then business quality. Only after those three agree should price leadership carry much weight.
Bottom line
Electronic Gaming & Multimedia has underperformed S&P 500 by 9.5% over 52 weeks and 2.1% over 13 weeks. 3 of 9 covered companies beat the S&P 500 on Mansfield relative strength, while 4 of 9 beat the sector itself. Electronic Arts Inc. leads with revenue of $7,531 million, based on 7 of 9 comparable companies through Mar 2026.
4-Factor Sector Score
An additive sector-relative research score. The four displayed point contributions always equal the total: Growth & earnings (35), Capital efficiency (25), Valuation (20), and Relative strength (20). Missing or stale evidence is absorbed inside the affected factor, never applied as a hidden adjustment.
How this score is built, and what the marks mean
Missing observations are not scored as bad. Their missing weight lowers confidence and pulls the final score toward neutral. PEG is not shown when the ratio cannot mean anything: the company must be making a profit, its price-to-earnings must be positive, and its three-year earnings growth must fall between 5% and 60%. Dividing a price multiple by a loss, or by growth measured off a tiny base, produces a number that looks precise and tells you nothing. Under relative strength, one mark per week shows the last 12 weeks: a mark is filled where the company led S&P 500 by 5% or more over the 13 weeks ending that week, which is the same test used everywhere on this site. Price stage places the company on the same six-step curve the sector itself is placed on — basing, turning, breaking out, leader, fading, asleep — read from how many weeks running it has led S&P 500 and whether that lead is widening or shrinking. It describes where the PRICE stands, not the earnings trajectory and not a recommendation, and it is left blank for a company whose weekly history is too short or too stale to read.
| Company | Score | Price stage | Growth & earnings/35 | Capital efficiency/25 | Valuation/20 | Relative strength/20 |
|---|---|---|---|---|---|---|
| 1DoubleDown Interactive Co., Ltd.DDI | 57.5/100Mixed-positive evidence71% evidence | FADING | 16.0/35 Revenue 10.4% · PAT -3.4% · OPM change 2.1 pp 83% evidence | 15.1/25 ROCE 3.7% · OPM 37.6% 76% evidence | 11.5/20 P/E 0× · PEG — 15% evidence | 14.9/20 RS sector 14.1% · RS bench 11.5% · 1Y 28.8%10 of 12 weeks ahead 100% evidence |
| Exact sum: 16 + 15.1 + 11.5 + 14.9 = 57.5 · Decision use: Price leads the evidence: RS versus the benchmark is 11.5%, but earnings trajectory is weak. Wait for revenue and profit confirmation. | ||||||
| 2Take-Two Interactive Software, Inc.TTWO | 51.9/100Mixed-positive evidence64% evidence | FADING | 24.1/35 Revenue 18.2% · PAT — · OPM change 239.3 pp 62% evidence | 9.7/25 ROCE 0.2% · OPM 0.6% 76% evidence | 8.5/20 P/E 80.6× · PEG — 15% evidence | 9.6/20 RS sector -4.3% · RS bench -6.9% · 1Y 10.5%7 of 12 weeks ahead 100% evidence |
| Exact sum: 24.1 + 9.7 + 8.5 + 9.6 = 51.9 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction. | ||||||
| 3Firy Inc.FIRY | 51.7/100Thin evidence · provisional55% evidence | TURNING | 20.5/35 Revenue 23.3% · PAT — · OPM change 40.6 pp 62% evidence | 4.2/25 ROCE -4.4% · OPM -30.1% 76% evidence | 10.0/20 P/E — · PEG — 0% evidence | 17.0/20 RS sector 39.7% · RS bench 34.2% · 1Y 22.9%11 of 12 weeks ahead 70% evidence |
| Exact sum: 20.5 + 4.2 + 10 + 17 = 51.7 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral. | ||||||
| 4Electronic Arts Inc.EA | 44.4/100Mixed-negative evidence81% evidence | TURNING | 17.1/35 Revenue 0.9% · PAT -20.9% · OPM change 5.8 pp 83% evidence | 16.6/25 ROCE 6.2% · OPM 26.6% 76% evidence | 4.0/20 P/E 58.1× · PEG 5.15 65% evidence | 6.7/20 RS sector -3.4% · RS bench -5.4% · 1Y 25.1%0 of 12 weeks ahead 100% evidence |
| Exact sum: 17.1 + 16.6 + 4 + 6.7 = 44.4 · Decision use: Strong business, demanding price: keep it on the quality list, but require either earnings upgrades or valuation compression. | ||||||
| 5Sohu.com LimitedSOHU | 44.2/100Mixed-negative evidence65% evidence | BASING | 19.2/35 Revenue 100% · PAT -126.9% · OPM change 9.2 pp 83% evidence | 8.7/25 ROCE -0.5% · OPM -4.8% 76% evidence | 11.0/20 P/E 2.3× · PEG — 15% evidence | 5.3/20 RS sector -15.7% · RS bench -17.5% · 1Y -9.1%0 of 12 weeks ahead 70% evidence |
| Exact sum: 19.2 + 8.7 + 11 + 5.3 = 44.2 · Decision use: Balanced evidence: keep at normal research priority and require another comparable period before raising conviction. | ||||||
| 6Playtika Holding Corp.PLTK | 40.4/100Mixed-negative evidence65% evidence | BREAKING OUT | 7.0/35 Revenue 7.3% · PAT -310.7% · OPM change -16.3 pp 83% evidence | 9.6/25 ROCE -1.7% · OPM -6.7% 76% evidence | 10.0/20 P/E 16.2× · PEG — 15% evidence | 13.8/20 RS sector 4% · RS bench 1.3% · 1Y 6.8%7 of 12 weeks ahead 70% evidence |
| Exact sum: 7 + 9.6 + 10 + 13.8 = 40.4 · Decision use: Price leads the evidence: RS versus the benchmark is 1.3%, but earnings trajectory is weak. Wait for revenue and profit confirmation. | ||||||
| 7Roblox CorporationRBLX | 36.2/100Thin evidence · provisional55% evidence | ASLEEP | 18.8/35 Revenue — · PAT — · OPM change 4.2 pp 45% evidence | 3.4/25 ROCE -5.7% · OPM -20.4% 76% evidence | 10.0/20 P/E — · PEG — 0% evidence | 4.0/20 RS sector -56.1% · RS bench -58% · 1Y -71.3%0 of 12 weeks ahead 100% evidence |
| Exact sum: 18.8 + 3.4 + 10 + 4 = 36.2 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral. | ||||||
| 8GDEV Inc.GDEV | 53.6/100Thin evidence · provisional50% evidence | ASLEEP | 21.3/35 Revenue -3.8% · PAT 100% · OPM change 8.4 pp 53% evidence | 17.7/25 ROCE 387.1% · OPM 20.6% 57% evidence | 10.5/20 P/E 4× · PEG — 15% evidence | 4.1/20 RS sector -30.3% · RS bench -32.8% · 1Y -2.8%0 of 12 weeks ahead 70% evidence |
| Exact sum: 21.3 + 17.7 + 10.5 + 4.1 = 53.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral. | ||||||
| 9CTWCTW | 46.6/100Thin evidence · provisional38% evidence | ASLEEP | 16.2/35 Revenue — · PAT — · OPM change — 16% evidence | 9.1/25 ROCE -2.2% · OPM — 61% evidence | 9.5/20 P/E 53.2× · PEG — 15% evidence | 11.8/20 RS sector 2.4% · RS bench -0.3% · 1Y -11.8%3 of 12 weeks ahead 70% evidence |
| Exact sum: 16.2 + 9.1 + 9.5 + 11.8 = 46.6 · Decision use: Fill the missing evidence before acting; the ranking is deliberately pulled toward neutral. | ||||||
Market action
DoubleDown Interactive Co., Ltd. has the strongest one-year price move in Electronic Gaming & Multimedia at +28.8%. Firy Inc. leads on Mansfield relative strength against the S&P 500 at +34.2%. 3 of 9 covered companies are above zero on that measure. Every line covers 314 weekly closes through 2026-08-04.
Every company, the sector's own index and S&P 500 all start level on the left edge of the window, so only the distance between the lines counts — the highest line has risen the most since then, and the chart at the top of this page is drawn the same way. It opens on one year; the buttons beside it stretch that to three or five.
How far ahead of or behind S&P 500 each company has been running, measured against its own recent average of that comparison, so the flat line at zero IS S&P 500: above it the company is beating the market, below it the market is beating the company. It opens on one year.
The same measure taken against Electronic Gaming & Multimedia itself instead of the whole market, so the flat line at zero is the sector: above it the company is beating its own peers, which is the sharper test of the two. It opens on one year.
Revenue Scale & Growth Durability
Electronic Arts Inc. has the highest Revenue among the 9 Electronic Gaming & Multimedia companies compared here, at $7,531 million. Take-Two Interactive Software, Inc. is next at $6,657 million. Sohu.com Limited has the highest Revenue growth at the 100% top of the scoring scale, so level and change sit with different companies.
What the numbers say: Electronic Arts Inc. is the scale leader at $7,531 million, 13.1% ahead of Take-Two Interactive Software, Inc.. Sohu.com Limited's growth is stored at the ≥100% scoring cap; the uncapped TTM change is 129.7% from a $1,022 million base, with 19 reported observations in the 20-quarter window. Treat the growth leader as an acceleration candidate, not as equally proven scale.
Investor read: Electronic Arts Inc. is the scale benchmark; Sohu.com Limited is the acceleration watch. Promote the challenger only if growth persists and converts into margin and returns.
This conclusion weakens if: Electronic Arts Inc.'s growth falls below Sohu.com Limited's for two consecutive comparable reports while operating margin also compresses.
On every company-comparison chart on this page: solid lines show level, dotted lines show change when “Both” is selected, and a missing report breaks the line rather than being invented.
All-company data · latest reported quarter
In every all-company table on this page, each figure is the company’s latest single reported quarter. The rankings above them use trailing-twelve-month or current-market values, so a company can legitimately show a different number in each.
| Company | Revenue | Revenue growth | Reported |
|---|---|---|---|
| Electronic Arts Inc. EA | $2.1B | 12% | Mar 2026 |
| Take-Two Interactive Software, Inc. TTWO | $1.7B | 6.1% | Mar 2026 |
| Roblox Corporation RBLX | $1.4B | 39% | Jun 2026 |
| Playtika Holding Corp. PLTK | $745M | 5.5% | Mar 2026 |
| Sohu.com Limited SOHU | $141M | 3.7% | Mar 2026 |
| DoubleDown Interactive Co., Ltd. DDI | $94M | 13% | Mar 2026 |
| GDEV Inc. GDEV | $94M | -9.6% | Dec 2025 |
| CTW CTW | $41M | 0.0% | Mar 2026 |
| Firy Inc. FIRY | $29M | 32% | Mar 2026 |
Full 20-quarter history · every available company
Revenue · reported quarter history
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Revenue growth · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Operating Economics & Margin Trend
DoubleDown Interactive Co., Ltd. has the highest OPM among the 9 Electronic Gaming & Multimedia companies compared here, at 37.6%. Electronic Arts Inc. is next at 26.6%. Take-Two Interactive Software, Inc. has the highest Margin change at +239.3 percentage points, so level and change sit with different companies. Its OPM series carries 17 reported observations across the 20-quarter window.
What the numbers say: DoubleDown Interactive Co., Ltd. leads opm at 37.6%; Take-Two Interactive Software, Inc. leads margin change at +239.3 percentage points.
Investor read: DoubleDown Interactive Co., Ltd. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.
This conclusion weakens if: The next two comparable reports reverse the current margin change signal.
All-company data · latest reported quarter
| Company | OPM | Margin change | Reported |
|---|---|---|---|
| DoubleDown Interactive Co., Ltd. DDI | 38% | +2.1 pp | Mar 2026 |
| Electronic Arts Inc. EA | 27% | +5.8 pp | Mar 2026 |
| GDEV Inc. GDEV | 21% | +8.4 pp | Dec 2025 |
| Take-Two Interactive Software, Inc. TTWO | 0.6% | +239.3 pp | Mar 2026 |
| Sohu.com Limited SOHU | -4.8% | +9.2 pp | Mar 2026 |
| Playtika Holding Corp. PLTK | -6.7% | −16.3 pp | Mar 2026 |
| Roblox Corporation RBLX | -20% | +4.2 pp | Jun 2026 |
| Firy Inc. FIRY | -30% | +40.6 pp | Mar 2026 |
Full 20-quarter history · every available company
OPM · reported quarter history
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Margin change · reported quarter history
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Profit Scale & Acceleration
Electronic Arts Inc. has the highest Net profit among the 9 Electronic Gaming & Multimedia companies compared here, at $887 million. DoubleDown Interactive Co., Ltd. is next at $114 million. GDEV Inc. has the highest Profit growth at the 100% top of the scoring scale, so level and change sit with different companies.
What the numbers say: Electronic Arts Inc. leads with $887 million of TTM profit, 678.1% above DoubleDown Interactive Co., Ltd.. GDEV Inc. shows ≥100% on the scoring scale (165.4% uncapped) growth from a $69 million profit base. Compare the size of the base and persistence before ranking acceleration above profit scale.
Investor read: Electronic Arts Inc. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.
This conclusion weakens if: The next two comparable reports reverse the current profit growth signal.
All-company data · latest reported quarter
| Company | Net profit | Profit growth | Reported |
|---|---|---|---|
| Electronic Arts Inc. EA | $461M | 82% | Mar 2026 |
| DoubleDown Interactive Co., Ltd. DDI | $35M | 46% | Mar 2026 |
| GDEV Inc. GDEV | $19M | 138% | Dec 2025 |
| CTW CTW | $-1M | -200% | Mar 2026 |
| Sohu.com Limited SOHU | $-4M | -102% | Mar 2026 |
| Firy Inc. FIRY | $-11M | -169% | Mar 2026 |
| Playtika Holding Corp. PLTK | $-58M | -287% | Mar 2026 |
| Take-Two Interactive Software, Inc. TTWO | $-60M | -650% | Mar 2026 |
| Roblox Corporation RBLX | $-248M | — | Jun 2026 |
Full 20-quarter history · every available company
Net profit · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Profit growth · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Return On Capital Employed
GDEV Inc. has the highest ROCE among the 9 Electronic Gaming & Multimedia companies compared here, at 387.1%. Electronic Arts Inc. is next at 6.2%. The same company also holds the highest ROCE change, at +291.7 percentage points. 9 of 9 companies report a comparable reading, the latest through Dec 2025.
What the numbers say: GDEV Inc. leads ROCE at 387.1%, 380.9 percentage points above Electronic Arts Inc.. GDEV Inc. has the strongest latest improvement at +291.7 percentage points. Read the leader beside the density of its reported history: a sparse high return is a candidate; a repeated high return is evidence of durability.
Investor read: GDEV Inc. sets the level benchmark; use the change leader as an inflection watch only after another comparable report confirms it.
This conclusion weakens if: The next two comparable reports reverse the current roce change signal.
All-company data · latest reported quarter
| Company | ROCE | ROCE change | Reported |
|---|---|---|---|
| GDEV Inc. GDEV | 387% | +291.7 pp | Dec 2025 |
| Electronic Arts Inc. EA | 6.2% | +2.1 pp | Mar 2026 |
| DoubleDown Interactive Co., Ltd. DDI | 3.7% | +0.2 pp | Mar 2026 |
| Take-Two Interactive Software, Inc. TTWO | 0.2% | +49.3 pp | Mar 2026 |
| Sohu.com Limited SOHU | -0.5% | +0.8 pp | Mar 2026 |
| Playtika Holding Corp. PLTK | -1.7% | −4.0 pp | Mar 2026 |
| CTW CTW | -2.2% | −1.3 pp | Mar 2026 |
| Firy Inc. FIRY | -4.4% | +0.6 pp | Mar 2026 |
| Roblox Corporation RBLX | -5.7% | +3.6 pp | Jun 2026 |
Full 20-quarter history · every available company
ROCE · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
ROCE change · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Firy Inc. · FIRY
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Roblox Corporation · RBLX
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
Valuation Against Growth & Quality
Electronic Arts Inc. has the lowest PEG among the 9 Electronic Gaming & Multimedia companies compared here, at 5.15×. DoubleDown Interactive Co., Ltd. has the lowest P/E at 0.01×, so level and change sit with different companies. 1 of 9 companies report a comparable reading, the latest through Mar 2026.
What the numbers say: Electronic Arts Inc. has the lowest comparable PEG at 5.15×. Only 1 of 9 companies have earnings and growth steady enough for the ratio to mean anything, so no broad “cheapest stock” conclusion is defensible unless the current multiple, own-history position and growth durability agree.
Investor read: Treat valuation as permission to investigate, never as a standalone reason to buy.
This conclusion weakens if: The next two comparable reports reverse the current p/e signal.
All-company data · latest reported quarter
| Company | PEG | P/E | Reported |
|---|---|---|---|
| Electronic Arts Inc. EA | 5.2 | 58.1 | Mar 2026 |
| Playtika Holding Corp. PLTK | 1.3 | 16.2 | Mar 2026 |
| DoubleDown Interactive Co., Ltd. DDI | 0.0 | 0.0 | Mar 2026 |
| Take-Two Interactive Software, Inc. TTWO | — | 80.6 | Mar 2026 |
| Sohu.com Limited SOHU | — | 2.3 | Mar 2026 |
| GDEV Inc. GDEV | — | 4.0 | Dec 2025 |
| CTW CTW | — | 53.2 | Mar 2026 |
Full 20-quarter history · every available company
PEG · reported quarter history
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
Playtika Holding Corp. · PLTK
P/E · reported quarter history
CTW · CTW
DoubleDown Interactive Co., Ltd. · DDI
Electronic Arts Inc. · EA
GDEV Inc. · GDEV
Playtika Holding Corp. · PLTK
Sohu.com Limited · SOHU
Take-Two Interactive Software, Inc. · TTWO
What can make this comparison misleading?
This Electronic Gaming & Multimedia comparison names 6 specific ways its own evidence can mislead, all listed below. 1 of the 9 companies reports on an older date than the sector's freshest reporters, so its rank is marked stale. 1 of the 5 ranked sections has fewer than three usable current readings.
Keep these limits visible
- A high growth rate can be a low-base artefact. The page keeps level and change separate for that reason.
- A high ROCE can be temporary or flattered by a small capital base. Read it beside margin, cash conversion and reinvestment.
- The 4-Factor Sector Score ranks research priority, not portfolio action. Management quality, catalysts and risks need equally fresh evidence before capital is deployed.
- An “all companies” line chart preserves completeness, but rank changes should be checked against reporting dates before drawing a conclusion.
- 1 company has an older fundamental reporting date than the sector’s freshest reporters; its rank carries a stale marker.
- Thin comparisons: Valuation have fewer than three usable current readings.
How was this comparison built?
This comparison is built from the reported filings of 9 Electronic Gaming & Multimedia companies, normalized to a common $ scale and a shared quarter axis of up to 20 quarters each. Fundamentals run through Jun 2026 and market data through 2026-08-04. A second data feed fills gaps only after identity and scale reconciliation, and missing observations are never interpolated.
Electronic Gaming & Multimedia company comparison FAQs
These 22 answers restate the Electronic Gaming & Multimedia comparison above in question form. Every one is computed from the same 9 companies and the same reported filings as the rankings and charts, current through Jun 2026. Price and relative-strength answers run through 2026-08-04. Nothing here is estimated, and none of it is a recommendation.
Is the Electronic Gaming & Multimedia sector outperforming S&P 500?
Electronic Gaming & Multimedia has underperformed S&P 500 by 9.5% over 52 weeks and 2.1% over 13 weeks. 3 of 9 covered companies beat the S&P 500 on Mansfield relative strength, while 4 of 9 beat the sector itself.
Which Electronic Gaming & Multimedia company is largest by revenue?
Electronic Arts Inc. leads with revenue of $7,531 million, based on 7 of 9 comparable companies through Mar 2026.
Which Electronic Gaming & Multimedia company is growing fastest?
Sohu.com Limited has the fastest current revenue growth at 100%, across 7 of 9 comparable companies.
Which Electronic Gaming & Multimedia company has the strongest 4-Factor Sector Score?
DoubleDown Interactive Co., Ltd. ranks first at 57.5/100 with 71.1% evidence confidence. The score prioritizes research; it is not a buy recommendation.
Which Electronic Gaming & Multimedia company has the lowest comparable PEG?
Electronic Arts Inc. has the lowest comparable PEG at 5.15, among 1 of 9 companies whose earnings and growth are steady enough for the ratio to mean anything.
How much history does this Electronic Gaming & Multimedia comparison include?
The page compares up to 20 reported quarters per company for fundamentals, returns and valuation, ending Jun 2026. Missing observations remain blank rather than being estimated.
How is the 4-Factor Sector Score calculated?
The four visible contributions add directly: growth and earnings up to 35 points, capital efficiency up to 25, valuation up to 20, and relative strength up to 20. Missing or stale evidence moves only the affected contribution toward neutral.
Which Electronic Gaming & Multimedia company is the biggest?
Electronic Arts Inc. is the largest, with trailing-twelve-month revenue of $7,531 million, ahead of Take-Two Interactive Software, Inc. at $6,657 million. That covers 7 of 9 companies with comparable reporting through Mar 2026.
Which Electronic Gaming & Multimedia company has the best profit margins?
DoubleDown Interactive Co., Ltd. has the highest operating margin at 37.6%, from 8 of 9 comparable companies. Take-Two Interactive Software, Inc. shows the biggest recent improvement, at +239.3 percentage points. A high margin matters most when it is holding or rising, not when it is peaking.
Which Electronic Gaming & Multimedia company makes the most profit?
Electronic Arts Inc. earns the most, at $887 million of trailing-twelve-month net profit, from 7 of 9 comparable companies. GDEV Inc. has the fastest profit growth at 100%, though growth off a small or recovering profit base overstates how much has actually changed.
Which Electronic Gaming & Multimedia company earns the highest return on capital?
GDEV Inc. leads on return on capital employed at 387.1%, across 9 of 9 companies. Read it beside the length of its reported history: a high return that repeats for years is evidence of a durable business, while a single high reading can be a small capital base or one good year.
Which Electronic Gaming & Multimedia stock is the cheapest?
On PEG — where a LOWER number is cheaper — Electronic Arts Inc. screens cheapest at 5.15×. Only 1 of 9 companies have earnings and growth steady enough for the ratio to mean anything, so this is not a sector-wide "cheapest stock" verdict. Cheap on a multiple is a reason to investigate, never a reason to buy on its own.
Is the Electronic Gaming & Multimedia sector beating the market?
Electronic Gaming & Multimedia has underperformed S&P 500 by 9.5% over the last 52 weeks and 2.1% over 13 weeks, measured on an equal-weight index of its current members. Inside the sector, 3 of 9 covered companies are beating the market on their own. Sector strength does not transfer evenly to every stock in it.
Which Electronic Gaming & Multimedia stock has the strongest price momentum?
Firy Inc. has the strongest relative strength against S&P 500. Relative strength answers last, after growth, quality and valuation: price can move well before the fundamentals confirm it, and sometimes without them confirming at all.
Which Electronic Gaming & Multimedia company scores highest for research priority?
DoubleDown Interactive Co., Ltd. scores 57.5 out of 100 with 71.1% evidence confidence, from 16 points on growth and earnings, 15.1 on capital efficiency, 11.5 on valuation and 14.9 on relative strength. This ranks what deserves work next. It is not a buy recommendation, and management quality, catalysts and risk still need separate research.
How many Electronic Gaming & Multimedia companies does this comparison cover, and over what period?
It compares 9 listed companies over up to 20 reported quarters of fundamentals, ending Jun 2026, plus weekly price and relative-strength history. Membership is the full sector list — nothing is dropped for having thin data.
What is the total market cap of the Electronic Gaming & Multimedia sector?
The 9 Electronic Gaming & Multimedia companies on this page carry $127,300 million of combined market value. Electronic Arts Inc. is the largest at $52,926 million, about 42% of the sector's total on its own. Market value moves with price, so this reading is dated 2026-08-04.
What is the Electronic Gaming & Multimedia sector's P/E ratio?
The median price-to-earnings ratio across the 9 Electronic Gaming & Multimedia companies on this page is 16.2×, measured on the 7 that report a comparable figure. A sector-level history for this multiple is not held here, so this is a cross-section of today, not a comparison with the sector’s own past. Figures are as of 2026-08-04.
How is the Electronic Gaming & Multimedia sector performing?
3 of the 9 covered Electronic Gaming & Multimedia companies are beating S&P 500 on Mansfield relative strength. The sector itself is 9.5% behind S&P 500 over 52 weeks on an equal-weight index of its current members. Readings are as of 2026-08-04.
How many Electronic Gaming & Multimedia stocks are listed in the US?
This comparison covers 9 listed Electronic Gaming & Multimedia companies in the US, each above the size floor the site applies. The full ranked list is on this page, with reported fundamentals through Jun 2026. Membership is the full industry list — nothing is dropped for having thin data.
Why are some values on this page blank?
A blank means that company did not report a comparable figure for that period, so nothing is shown. Missing observations are never interpolated, carried forward, or replaced with a similar-looking accounting line, and a company with missing evidence has its research score pulled toward neutral rather than being scored as bad.
Is this investment advice?
No. Every figure here is a deterministic calculation from reported company filings and market data, published for research. It contains no recommendation to buy or sell any security, does not account for your circumstances, and is not a substitute for advice from a licensed adviser.