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Industry · 9 scored · 10 listed

Electronic Gaming & Multimedia Stocks in the US

The 9 Electronic Gaming & Multimedia companies we score in the US are Electronic Arts Inc. ($52.9B, the largest), Take-Two Interactive Software, Inc., Roblox Corporation and 6 more. 2 of the 9 companies we score beat S&P 500 on share price over recent months (1 has no relative-strength reading yet). Prices are as of 4 Nov 2026.

Electronic Gaming & Multimedia: Electronic Arts Inc. owns the largest revenue base; Roblox Corporation has the fastest current growth.

9Companies scored on this page, of 10 listed
$129.6BCombined market value all of them together
7/8Revenue growing revenue over the last 12 months up on a year earlier
2/9Beating S&P 500 share price doing better than the index (relative strength) (1 has no reading yet)
2 of 9 beat the S&P 500 on share price over recent months

The main question: the biggest companies are not always the ones changing the most.

Start with size. Then the direction of earnings. Then the quality of the business. A share price that leads means more once those three agree.

Which are the biggest Electronic Gaming & Multimedia stocks in the US?

The largest Electronic Gaming & Multimedia stocks in the US by market value are Electronic Arts Inc. ($52.9B), Take-Two Interactive Software, Inc. ($39.1B) and Roblox Corporation ($35.3B), at prices of 4 Nov 2026.

Share price | market value | P/E, biggest first. Prices and market values as of 4 Nov 2026; ratios as in the score list below.

Which are the Electronic Gaming & Multimedia stocks, ranked?

Ranked by the 4-Factor Sector Score (growth & earnings 35, capital efficiency 25, valuation 20, relative strength 20). Prices as of 4 Nov 2026.

  1. 1DoubleDown Interactive Co., Ltd.DDI · $682M67.4of 100favourable · strongest on PEG and relative strength versus sector
  2. 2Electronic Arts Inc.EA · $52.9B62.9of 100mixed, leaning good · strongest on profit growth and PEG
  3. 3GDEV Inc.GDEV · $176M60.7of 100mixed, leaning good · strongest on ROCE and profit growth
  4. 4Roblox CorporationRBLX · $35.3B48.3of 100mixed, leaning weak · strongest on margin improvement and revenue growth
  5. 5Playtika Holding Corp.PLTK · $809M47.4of 100mixed, leaning weak · strongest on ROCE and ROCE improvement
  6. 6Take-Two Interactive Software, Inc.TTWO · $39.1B45.5of 100mixed, leaning weak · strongest on ROCE improvement and revenue growth
  7. 7Sohu.com LimitedSOHU · $355M45.5of 100mixed, leaning weak · strongest on 13-week relative-strength change and margin improvement
  8. 8Firy Inc.FIRY · $193M45.3of 100mixed, leaning weak · strongest on relative strength versus sector and revenue growth
  9. 9CTWCTW · $108M32.7of 100provisional

How many Electronic Gaming & Multimedia companies are listed in the US?

10 Electronic Gaming & Multimedia companies in the Electronic Gaming & Multimedia industry group (every listed company) have a page on Sector Alpha, by market value as of 4 November 2026, and all 10 are listed below, largest first. The largest is NetEase, Inc. ($77.9 billion) and the smallest with a market value is GDEV Inc.

Every Electronic Gaming & Multimedia company with a page, largest first
CompanyMarket value
1. NetEase, Inc. NTES$77.9 billion
2. Electronic Arts Inc. EA$52.9 billion
3. Take-Two Interactive Software, Inc. TTWO$39.1 billion
4. Roblox Corporation RBLX$35.3 billion
5. Playtika Holding Corp. PLTK$809 million
6. DoubleDown Interactive Co., Ltd. DDI$682 million
7. Gravity Co., Ltd. GRVY$476 million
8. Sohu.com Limited SOHU$355 million
9. Firy Inc. FIRY$193 million
10. GDEV Inc. GDEV$176 million

Download all 10 Electronic Gaming & Multimedia companies (CSV)

How has Electronic Gaming & Multimedia moved against S&P 500?

The line below covers up to 5.2 years and opens on the 5Y view; the buttons cut it shorter. Over the last two years (104 weeks) this industry is 8% ahead of S&P 500. Earnings across its companies fell 6% on average over the last four reported quarters.

Turning · ahead 1w Moving with the index

3 of 9 companies ahead of S&P 500 by 5% or more over three months. 1 is 20% or more behind over a year while earnings grew 20% or more.

Ahead of S&P 500 on the three-month view for 1 week running; 5 of the 9 companies in the industry index above their 200-day average (no change from four weeks earlier); 3 of those 9 ahead of S&P 500 by 5% or more over three months (1 more than four weeks earlier); earnings rising at 6 of the 9 that report earnings.

Ahead of S&P 500 for 1 week after being behind, with 2 → 3 of 9 participating. Earnings confirming, 6 of 9 members have higher trailing twelve-month earnings than a year ago.

1Y

Electronic Gaming & Multimedia against S&P 500

Both lines start at 200 in the first week shown

  • Electronic Gaming & Multimedia 217
  • S&P 500 228
Electronic Gaming & Multimedia against S&P 500
Week endingElectronic Gaming & MultimediaS&P 500
14 Nov 2025200200
21 Nov 2025192196
28 Nov 2025201203
5 Dec 2025203204
12 Dec 2025200203
19 Dec 2025193203
26 Dec 2025194205
2 Jan 2026195203
9 Jan 2026190207
16 Jan 2026194206
23 Jan 2026191205
30 Jan 2026185206
6 Feb 2026182206
13 Feb 2026177203
20 Feb 2026176205
27 Feb 2026177204
6 Mar 2026173200
13 Mar 2026169197
20 Mar 2026163193
27 Mar 2026158189
3 Apr 2026164195
10 Apr 2026163202
17 Apr 2026182211
24 Apr 2026198213
1 May 2026202215
8 May 2026199220
15 May 2026199220
22 May 2026206222
29 May 2026211225
5 Jun 2026197220
12 Jun 2026201221
19 Jun 2026210222
26 Jun 2026213217
3 Jul 2026221222
10 Jul 2026217225
17 Jul 2026215221
24 Jul 2026208220
31 Jul 2026214222
7 Aug 2026214230
14 Aug 2026212231
21 Aug 2026211228
28 Aug 2026210229
4 Sep 2026208229
11 Sep 2026209227
18 Sep 2026206227
25 Sep 2026209230
2 Oct 2026210229
9 Oct 2026216232
16 Oct 2026213227
23 Oct 2026211226
30 Oct 2026207225
6 Nov 2026217228

3Y

Electronic Gaming & Multimedia against S&P 500

Both lines start at 200 in the first week shown, every 2nd week shown

  • Electronic Gaming & Multimedia 344
  • S&P 500 340
Electronic Gaming & Multimedia against S&P 500
Week endingElectronic Gaming & MultimediaS&P 500
17 Nov 2023200200
24 Nov 2023199202
8 Dec 2023196204
22 Dec 2023195210
5 Jan 2024194208
19 Jan 2024197214
2 Feb 2024203219
16 Feb 2024226222
1 Mar 2024223228
15 Mar 2024219226
29 Mar 2024207232
12 Apr 2024199227
26 Apr 2024201226
10 May 2024203231
24 May 2024209235
7 Jun 2024216237
21 Jun 2024209242
5 Jul 2024217246
19 Jul 2024216244
2 Aug 2024213236
16 Aug 2024223246
30 Aug 2024231250
13 Sep 2024222249
27 Sep 2024235254
11 Oct 2024228257
25 Oct 2024226257
8 Nov 2024252265
22 Nov 2024255264
6 Dec 2024263270
20 Dec 2024247262
3 Jan 2025247263
17 Jan 2025254265
31 Jan 2025249267
14 Feb 2025258271
28 Feb 2025253264
14 Mar 2025249250
28 Mar 2025255247
11 Apr 2025253237
25 Apr 2025269244
9 May 2025281250
23 May 2025291257
6 Jun 2025309266
20 Jun 2025307264
4 Jul 2025318277
18 Jul 2025324278
1 Aug 2025318276
15 Aug 2025332285
29 Aug 2025337286
12 Sep 2025338292
26 Sep 2025343294
10 Oct 2025331290
24 Oct 2025337300
7 Nov 2025324298
21 Nov 2025305292
5 Dec 2025322304
19 Dec 2025307302
2 Jan 2026309303
16 Jan 2026308307
30 Jan 2026293307
13 Feb 2026281302
27 Feb 2026281304
13 Mar 2026268294
27 Mar 2026250281
10 Apr 2026259301
24 Apr 2026315317
8 May 2026316327
22 May 2026327331
5 Jun 2026313327
19 Jun 2026334331
3 Jul 2026350330
17 Jul 2026342330
31 Jul 2026340331
14 Aug 2026336344
28 Aug 2026333341
11 Sep 2026331339
25 Sep 2026332342
9 Oct 2026343345
23 Oct 2026335337
6 Nov 2026344340

5Y

Electronic Gaming & Multimedia against S&P 500

Both lines start at 200 in the first week shown, every 4th week shown

  • Electronic Gaming & Multimedia 267
  • S&P 500 327
Electronic Gaming & Multimedia against S&P 500
Week endingElectronic Gaming & MultimediaS&P 500
19 Nov 2021200200
10 Dec 2021185201
7 Jan 2022174199
4 Feb 2022168191
4 Mar 2022142184
1 Apr 2022146193
29 Apr 2022126176
27 May 2022136177
24 Jun 2022135166
22 Jul 2022136169
19 Aug 2022134180
16 Sep 2022132164
14 Oct 2022121153
11 Nov 2022122170
9 Dec 2022119168
6 Jan 2023118166
3 Feb 2023130176
3 Mar 2023134172
31 Mar 2023134175
28 Apr 2023131177
26 May 2023141179
23 Jun 2023141185
21 Jul 2023150193
18 Aug 2023129186
15 Sep 2023136189
13 Oct 2023137184
10 Nov 2023154188
8 Dec 2023152196
5 Jan 2024150200
2 Feb 2024157211
1 Mar 2024173219
29 Mar 2024161223
26 Apr 2024156217
24 May 2024162226
21 Jun 2024162232
19 Jul 2024168234
16 Aug 2024173236
13 Sep 2024172240
11 Oct 2024177247
8 Nov 2024196255
6 Dec 2024204259
3 Jan 2025191252
31 Jan 2025193257
28 Feb 2025196253
28 Mar 2025198237
25 Apr 2025208235
23 May 2025226247
20 Jun 2025238253
18 Jul 2025251268
15 Aug 2025257274
12 Sep 2025262280
10 Oct 2025256279
7 Nov 2025251286
5 Dec 2025250292
2 Jan 2026239291
30 Jan 2026227295
27 Feb 2026218293
27 Mar 2026194270
24 Apr 2026244305
22 May 2026253318
19 Jun 2026258319
17 Jul 2026265317
14 Aug 2026260331
11 Sep 2026257326
9 Oct 2026266332
6 Nov 2026267327

Earnings, each company rebased to 100, the sector takes the median

Latest quarter April to June 2026: 109.1, from 7 companies

Earnings, each company rebased to 100, the sector takes the median
QuarterMedian earnings index
Jan 2022100.0 (6 companies)
Apr 202296.5 (7 companies)
Jul 202272.2 (7 companies)
Oct 202266.7 (7 companies)
Jan 202374.7 (7 companies)
Apr 202384.8 (7 companies)
Jul 202389.0 (7 companies)
Oct 202397.9 (7 companies)
Jan 2024100.9 (7 companies)
Apr 202495.9 (7 companies)
Jul 202491.8 (7 companies)
Oct 202499.4 (7 companies)
Jan 2025108.7 (7 companies)
Apr 2025115.1 (7 companies)
Jul 2025122.0 (7 companies)
Oct 202596.8 (7 companies)
Jan 2026114.5 (7 companies)
Apr 2026109.1 (7 companies)

Both lines start at 200 in the same week, so the gap between them tells the story: the industry line is an equal-weighted index of its 9 companies. The bars underneath are trailing 12-month earnings per share, one bar per reported quarter, each member set to 100 at the start and the industry taking the middle value, so a price line pulling away from flat bars means the market is paying more for the same earnings. A bar turns grey when that figure is lower than the quarter before. The rules are fixed and the same everywhere on this site: ahead by 5% or more over three months, or behind by 20% or more over a year while earnings grew 20% or more. Hover or tap any point to read both values and the gap.

Is Electronic Gaming & Multimedia outperforming S&P 500?

Electronic Gaming & Multimedia has done worse than the S&P 500 by 14.3% over the last 52 weeks. Over 13 weeks the gap is a shortfall of 4.6%. Firy Inc. is the strongest against the sector itself at +59.5%.

−4.6%Sector vs S&P 500 · 13 weeks
−14.3%Sector vs S&P 500 · 52 weeks
2 of 9Stocks leading S&P 500
2 of 9Stocks leading the sector

What is the bottom line on Electronic Gaming & Multimedia?

Electronic Gaming & Multimedia has done worse than the S&P 500 by 14.3% over 52 weeks and by 4.6% over 13 weeks. 2 of 9 companies we track are beating the S&P 500 on relative strength (how a share price has done against the index over recent months) (1 has no relative-strength reading yet), and 2 of the 8 with a long enough price history are ahead of the industry itself.

How does each Electronic Gaming & Multimedia stock score?

A score that ranks each company against the others in its industry. The four parts shown always add up to the total: Growth & earnings (35), Capital efficiency (25), Valuation (20), and Relative strength (20). Missing or old evidence affects only its own part, never as a hidden adjustment.

Growth & earnings · 35% Capital efficiency · 25% Valuation · 20% Relative strength · 20%

DoubleDown Interactive Co., Ltd. has the strongest current balance of earnings trajectory, business quality, valuation and price confirmation, with 81.1% evidence confidence.

  1. 1DoubleDown Interactive Co., Ltd.DDI · leader · favourable · 81% evidence67.4out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 17.7/35 · Revenue 14.1% · PAT 16.8% · OPM change 0.5 pp · 83% evidenceCapital efficiency 16.8/25 · ROCE 13.5% · OPM 38.7% · 76% evidenceValuation 14.8/20 · P/E 4.5× · PEG 0.26 · 65% evidenceRelative strength 18.1/20 · RS sector 24.9% · RS bench 21.5% · 1Y 58% · 100% evidence · 10 of 12 weeks aheadExact sum: 17.7 + 16.8 + 14.8 + 18.1 = 67.4 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer.
  2. 2Electronic Arts Inc.EA · mixed, leaning good · 65% evidence62.9out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 28.3/43.75 · Revenue 9.7% · PAT 51.8% · OPM change 14.9 pp · 95% evidenceCapital efficiency 18.5/31.25 · ROCE 5.6% · OPM 25.8% · 76% evidenceValuation 16.1/25 · P/E 47.5× · PEG 0.86 · 65% evidenceRelative strength: no reading this week · its 20 points are shared across the other threeExact sum: 28.3 + 18.5 + 16.1 = 62.9 (no relative-strength reading this week; its 20 points are shared across the other three) · What this means: There is no relative-strength reading for this week, so the score is built from earnings, capital efficiency and valuation alone.
  3. 3GDEV Inc.GDEV · quiet · mixed, leaning good · 81% evidence60.7out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 23.8/35 · Revenue −13.5% · PAT 71.1% · OPM change 6.2 pp · 83% evidenceCapital efficiency 19.9/25 · ROCE 415.5% · OPM 21.7% · 76% evidenceValuation 14.6/20 · P/E 3× · PEG 0.86 · 65% evidenceRelative strength 2.4/20 · RS sector −34.5% · RS bench −36.5% · 1Y −54.7% · 100% evidence · 0 of 12 weeks aheadExact sum: 23.8 + 19.9 + 14.6 + 2.4 = 60.7 · What this means: Earnings are strong; relative strength in its sector is −34.5% and the one-year return is −54.7%.
  4. 4Roblox CorporationRBLX · turning · mixed, leaning weak · 61% evidence48.3out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 23.6/35 · Revenue 41.3% · PAT — · OPM change 16.5 pp · 62% evidenceCapital efficiency 4.8/25 · ROCE −25.7% · OPM −13.3% · 76% evidenceValuation 10.0/20 · P/E — · PEG — · 0% evidenceRelative strength 9.9/20 · RS sector −18.9% · RS bench −21.3% · 1Y −53.9% · 100% evidence · 3 of 12 weeks aheadExact sum: 23.6 + 4.8 + 10 + 9.9 = 48.3 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer.
  5. 5Playtika Holding Corp.PLTK · basing · mixed, leaning weak · 71% evidence47.4out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 17.4/35 · Revenue 5.9% · PAT −425.6% · OPM change 7.7 pp · 83% evidenceCapital efficiency 17.9/25 · ROCE 17.5% · OPM 18.8% · 76% evidenceValuation 11.5/20 · P/E −5.1× · PEG — · 15% evidenceRelative strength 0.6/20 · RS sector −36.5% · RS bench −38.5% · 1Y −50.4% · 100% evidence · 0 of 12 weeks aheadExact sum: 17.4 + 17.9 + 11.5 + 0.6 = 47.4 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer.
  6. 6Take-Two Interactive Software, Inc.TTWO · basing · mixed, leaning weak · 64% evidence45.5out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 19.3/35 · Revenue 15.3% · PAT — · OPM change −0.9 pp · 62% evidenceCapital efficiency 8.6/25 · ROCE −1.4% · OPM 0.5% · 76% evidenceValuation 9.4/20 · P/E 42.5× · PEG — · 15% evidenceRelative strength 8.2/20 · RS sector −9.8% · RS bench −12.5% · 1Y −10% · 100% evidence · 0 of 12 weeks aheadExact sum: 19.3 + 8.6 + 9.4 + 8.2 = 45.5 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer.
  7. 7Sohu.com LimitedSOHU · turning · mixed, leaning weak · 64% evidence45.5out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 17.8/35 · Revenue 9.1% · PAT 83.2% · OPM change 4.2 pp · 62% evidenceCapital efficiency 7.0/25 · ROCE −3.1% · OPM −13.5% · 76% evidenceValuation 10.6/20 · P/E 1.4× · PEG — · 15% evidenceRelative strength 10.1/20 · RS sector −10.2% · RS bench −12.5% · 1Y −8.5% · 100% evidence · 0 of 12 weeks aheadExact sum: 17.8 + 7 + 10.6 + 10.1 = 45.5 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer.
  8. 8Firy Inc.FIRY · leader · mixed, leaning weak · 64% evidence45.3out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 12.6/35 · Revenue 30% · PAT — · OPM change −6.2 pp · 62% evidenceCapital efficiency 3.3/25 · ROCE −80% · OPM −69.6% · 76% evidenceValuation 11.1/20 · P/E −2.8× · PEG — · 15% evidenceRelative strength 18.3/20 · RS sector 59.5% · RS bench 54.5% · 1Y 86.9% · 100% evidence · 11 of 12 weeks aheadExact sum: 12.6 + 3.3 + 11.1 + 18.3 = 45.3 · What this means: Relative strength against the index is 54.5%, and revenue and profit growth are weak.
  9. 9CTWCTW · quiet · provisional · 51% evidence32.7out of 100GrowthCapitalValuationRelative
    How the score adds upGrowth & earnings 14.0/35 · Revenue — · PAT — · OPM change −12.3 pp · 26% evidenceCapital efficiency 7.2/25 · ROCE −17.5% · OPM −13.4% · 76% evidenceValuation 8.9/20 · P/E 43× · PEG — · 15% evidenceRelative strength 2.6/20 · RS sector −23.4% · RS bench −25.8% · 1Y −30.1% · 100% evidence · 1 of 12 weeks aheadExact sum: 14 + 7.2 + 8.9 + 2.6 = 32.7 · What this means: Some evidence is missing, so the score is pulled toward the middle on purpose.
How this score is built, and what the marks mean

Missing figures are not scored as bad. They lower the confidence and pull the final score toward the middle. Relative strength counts only when the company has a reading for this week; with no reading, that factor is left out and its 20 points are shared across the other three in proportion. PEG is not shown when the ratio cannot mean anything: the company must be making a profit, its price-to-earnings must be positive, and its three-year earnings growth must fall between 5% and 60%. Dividing a price multiple by a loss, or by growth measured off a tiny base, produces a number that looks precise and tells you nothing. Under relative strength, one mark per week shows the last 12 weeks: a mark is filled where the company led S&P 500 by 5% or more over the 13 weeks ending that week, which is the same test used everywhere on this site. Price stage places the company on the same six-step path the industry is placed on (basing, turning, breaking out, leader, fading, asleep), read from how many weeks running it has led S&P 500 and whether that lead is growing or shrinking. It describes where the share price stands, not the direction of earnings, and it is not a recommendation; it is left blank for a company whose weekly history is too short or too stale to read.

How have Electronic Gaming & Multimedia share prices moved?

Firy Inc. has the strongest one-year price move in Electronic Gaming & Multimedia at +86.9%. It also leads on relative strength against the S&P 500, at +54.5%. 2 of 9 companies we track are ahead of the index on that measure (1 has no relative-strength reading yet). Every line covers 314 weekly closes through 4 November 2026.

Price and relative strength

Price · same starting point: Every company, the sector's own index and S&P 500 all start level on the left edge of the window, so only the distance between the lines counts: the highest line has risen the most since then, and the chart at the top of this page is drawn the same way. It opens on one year; the buttons beside it stretch that to three or five.

RS vs S&P 500: How far ahead of or behind S&P 500 each company has been running, measured against its own recent average of that comparison, so the flat line at zero IS S&P 500: above it the company is beating the market, below it the market is beating the company. It opens on one year.

RS vs sector: The same measure taken against Electronic Gaming & Multimedia itself instead of the whole market, so the flat line at zero is the sector: above it the company is beating its own peers, which is the sharper test of the two. It opens on one year.

1Y

Price of the 5 strongest one-year movers, each started at 100

52 weekly closes

  • Firy Inc. 203
  • DoubleDown Interactive 154
  • Sohu.com 95
  • Take-Two Interactive 89
  • CTW 76
  • S&P 500 114
Price of the 5 strongest one-year movers, each started at 100
Week endingFiry Inc.DoubleDown InteractiveSohu.comTake-Two InteractiveCTWS&P 500
14 Nov 2025100100100100100100
21 Nov 202592101991009598
28 Nov 20259810510810596102
5 Dec 20259910310910694102
12 Dec 20259910210510389102
19 Dec 2025859610510579101
26 Dec 2025829611110980103
2 Jan 2026779811110780102
9 Jan 20267710111510782103
16 Jan 2026799911510278103
23 Jan 20267410011710571103
30 Jan 202665951189476103
6 Feb 202668961148357103
13 Feb 202667981128271102
20 Feb 202659991148566103
27 Feb 2026591031159067102
6 Mar 2026591011129078100
13 Mar 20265798112899499
20 Mar 20264794110858897
27 Mar 20264295107819894
3 Apr 2026441001068510498
10 Apr 2026439710584103101
17 Apr 2026689811090101106
24 Apr 202613910011090121106
1 May 202613412311092126107
8 May 202611713011094123110
15 May 2026108135107103129110
22 May 20261511349597102111
29 May 20261641319495110113
5 Jun 2026148130939199110
12 Jun 20261511359490107110
19 Jun 202615512787102102111
26 Jun 202616712983102106109
3 Jul 202617112987109117111
10 Jul 202615012990104115112
17 Jul 202614612791101108111
24 Jul 20261431289099103110
31 Jul 202616613097103109111
7 Aug 202618313396105109115
14 Aug 2026167145101105122116
21 Aug 2026171145100102122114
28 Aug 202617314399100114115
4 Sep 20261781449691106115
11 Sep 20261751429692103114
18 Sep 2026181143888795113
25 Sep 2026218146918693115
2 Oct 2026219149878689115
9 Oct 20262121538991101116
16 Oct 2026201155898782114
23 Oct 2026201149888777113
30 Oct 2026224151918180113
6 Nov 2026203154958976114

3Y

Price of the 5 strongest one-year movers, each started at 100

156 weekly closes, every 2nd shown

  • Firy Inc. 170
  • DoubleDown Interactive 153
  • Sohu.com 99
  • Take-Two Interactive 135
  • CTW 63
  • S&P 500 170
Price of the 5 strongest one-year movers, each started at 100
Week endingFiry Inc.DoubleDown InteractiveSohu.comTake-Two InteractiveCTWS&P 500
17 Nov 2023–100–100–100
24 Nov 2023–96–101–101
8 Dec 2023–91–101–102
22 Dec 2023–88–105–105
5 Jan 2024–93–103–104
19 Jan 2024–102–106–107
2 Feb 2024–101–108–110
16 Feb 2024–148–99–111
1 Mar 2024–144–97–114
15 Mar 2024–153–93–113
29 Mar 2024–121–96–116
12 Apr 2024–113–95–113
26 Apr 2024–124–94–113
10 May 2024–139–95–116
24 May 2024–144–100–117
7 Jun 2024–140–107–119
21 Jun 2024–125–103–121
5 Jul 2024–142–98–123
19 Jul 2024–133–97–122
2 Aug 2024–128–93–118
16 Aug 2024–147–97–123
30 Aug 2024–162–105–125
13 Sep 2024–146–99–125
27 Sep 2024–164–99–127
11 Oct 2024–158–101–129
25 Oct 2024–154–105–129
8 Nov 2024–183–115–133
22 Nov 2024–162–122–132
6 Dec 2024–144–123–135
20 Dec 2024–120–118–131
3 Jan 2025–120–122–131
17 Jan 2025–116–121–133
31 Jan 2025–108–120–134
14 Feb 2025–113–135–135
28 Feb 2025–111–137–132
14 Mar 2025–107–133–125
28 Mar 2025–109–136–123
11 Apr 2025–109–137–118
25 Apr 2025–109–146–122
9 May 2025–122–147–125
23 May 2025–112–146–129
6 Jun 2025–117–151–133
20 Jun 2025–99–154–132
4 Jul 2025–108–156–139
18 Jul 2025102109108150–139
1 Aug 202598102112143–138
15 Aug 202513110511315076143
29 Aug 202512910711615176143
12 Sep 202510410311616071146
26 Sep 202511310411216677147
10 Oct 20251089910316383145
24 Oct 20251119810816592150
7 Nov 2025919710815090149
21 Nov 20257710010315379146
5 Dec 20258210211316178152
19 Dec 2025719510816066151
2 Jan 2026659711516367152
16 Jan 2026669811915665153
30 Jan 2026549412314364154
13 Feb 2026569711712559151
27 Feb 20264910212013756152
13 Mar 2026489711713578147
27 Mar 2026359411112382141
10 Apr 2026369610912886151
24 Apr 202611699114137101158
8 May 202698129114143103164
22 May 20261261339814785165
5 Jun 20261241299613983164
19 Jun 20261301269015585166
3 Jul 20261431289016597165
17 Jul 20261221269515390165
31 Jul 202613912910115791166
14 Aug 2026139144105160102172
28 Aug 202614414210215395171
11 Sep 20261461419914086170
25 Sep 20261821449513177171
9 Oct 20261771529213885173
23 Oct 20261681479113264169
6 Nov 20261701539913563170

5Y

Price of the 5 strongest one-year movers, each started at 100

260 weekly closes, every 4th shown

  • Firy Inc. 170
  • DoubleDown Interactive 85
  • Sohu.com 99
  • Take-Two Interactive 123
  • CTW 63
  • S&P 500 164
Price of the 5 strongest one-year movers, each started at 100
Week endingFiry Inc.DoubleDown InteractiveSohu.comTake-Two InteractiveCTWS&P 500
19 Nov 2021–100–100–100
10 Dec 2021–94–97–100
7 Jan 2022–94–97–99
4 Feb 2022–87–103–96
4 Mar 2022–77–93–92
1 Apr 2022–74–89–97
29 Apr 2022–68–70–88
27 May 2022–71–74–89
24 Jun 2022–62–78–83
22 Jul 2022–60–77–84
19 Aug 2022–57–75–90
16 Sep 2022–62–73–82
14 Oct 2022–57–69–76
11 Nov 2022–59–60–85
9 Dec 2022–58–60–84
6 Jan 2023–52–61–83
3 Feb 2023–58–64–88
3 Mar 2023–59–68–86
31 Mar 2023–49–70–87
28 Apr 2023–49–73–89
26 May 2023–56–82–90
23 Jun 2023–56–83–92
21 Jul 2023–56–88–96
18 Aug 2023–49–81–93
15 Sep 2023–57–84–95
13 Oct 2023–46–84–92
10 Nov 2023–58–87–94
8 Dec 2023–51–91–98
5 Jan 2024–52–93–100
2 Feb 2024–56–98–105
1 Mar 2024–80–88–109
29 Mar 2024–67–87–112
26 Apr 2024–69–85–108
24 May 2024–80–91–113
21 Jun 2024–69–93–116
19 Jul 2024–74–88–117
16 Aug 2024–82–88–118
13 Sep 2024–81–89–120
11 Oct 2024–88–91–124
8 Nov 2024–102–104–128
6 Dec 2024–80–111–130
3 Jan 2025–67–111–126
31 Jan 2025–60–109–128
28 Feb 2025–62–124–127
28 Mar 2025–61–123–119
25 Apr 2025–61–132–117
23 May 2025–62–132–124
20 Jun 2025–55–140–127
18 Jul 202510261108136–134
15 Aug 20251315911313676137
12 Sep 20251045711614471140
10 Oct 20251085510314883139
7 Nov 2025915410813690143
5 Dec 2025825711314578146
2 Jan 2026655411514867146
30 Jan 2026545212312964148
27 Feb 2026495712012456146
27 Mar 2026355211111182135
24 Apr 202611655114124101152
22 May 2026126749813485159
19 Jun 2026130709014085159
17 Jul 2026122709513990159
14 Aug 202613980105145102166
11 Sep 2026146789912686163
9 Oct 2026177849212585166
6 Nov 2026170859912363164

The companies with the strongest one-year price moves are drawn. The S&P 500 line is dashed.

Biggest one-year moves

  1. 1Firy Inc.FIRY · $193M+86.9%1 year
  2. 2DoubleDown Interactive Co., Ltd.DDI · $682M+58.0%1 year
  3. 3Sohu.com LimitedSOHU · $355M−8.5%1 year
  4. 4Take-Two Interactive Software, Inc.TTWO · $39.1B−10.0%1 year
  5. 5CTWCTW · $108M−30.1%1 year

Strongest against S&P 500

  1. 1Firy Inc.FIRY · $193M+54.5%vs S&P 500
  2. 2DoubleDown Interactive Co., Ltd.DDI · $682M+21.5%vs S&P 500
  3. 3Take-Two Interactive Software, Inc.TTWO · $39.1B−12.5%vs S&P 500
  4. 4Sohu.com LimitedSOHU · $355M−12.5%vs S&P 500
  5. 5Roblox CorporationRBLX · $35.3B−21.3%vs S&P 500

Strongest against the sector itself

  1. 1Firy Inc.FIRY · $193M+59.5%vs sector
  2. 2DoubleDown Interactive Co., Ltd.DDI · $682M+24.9%vs sector
  3. 3Take-Two Interactive Software, Inc.TTWO · $39.1B−9.8%vs sector
  4. 4Sohu.com LimitedSOHU · $355M−10.2%vs sector
  5. 5Roblox CorporationRBLX · $35.3B−18.9%vs sector

Which Electronic Gaming & Multimedia companies have the most revenue, and which grow fastest?

Electronic Arts Inc. has the highest Revenue among the 9 Electronic Gaming & Multimedia companies compared here, at $7,993 million. Take-Two Interactive Software, Inc. is next at $6,687 million. Roblox Corporation has the highest Revenue growth at 41.3%, so level and change sit with different companies. 8 of 9 companies report a comparable reading, the latest through Sep 2026.

What the numbers say: Electronic Arts Inc. is the largest at $7,993 million, 19.5% ahead of Take-Two Interactive Software, Inc. Roblox Corporation's growth is 41.3% from a $5,686 million base, with 19 reported quarters out of the last 20. Fast growth from a smaller base is not yet the same as proven size.

Electronic Arts Inc. · $7,993 millionLeader
19.5% versus #2 · Take-Two Interactive Software, Inc.Gap
6/8 recent comparable periodsPersistence
8/9 companies · 159 observationsCoverage

What this means: Electronic Arts Inc. is the size to compare against; Roblox Corporation is the one growing fastest. The faster grower has to keep that growth and turn it into margin and returns before it counts as more than a fast start.

This conclusion weakens if: Electronic Arts Inc.'s growth falls below Roblox Corporation's for two consecutive comparable reports while operating margin also compresses.

Revenue is compared on a common reported-currency basis. Growth is year-on-year, so seasonality does not masquerade as progress.

Revenue · company comparison

Revenue, by reported quarter

  • Electronic Arts Inc. $2.0B
  • Take-Two Interactive Software, Inc. $1.5B
  • Roblox Corporation $1.5B
  • Playtika Holding Corp. $731M
  • Sohu.com $136M
Revenue, by reported quarter
QuarterElectronic Arts Inc.Take-Two Interactive Software, Inc.Roblox CorporationPlaytika Holding Corp.Sohu.com
Dec 2021$1.8B$903M$569M$649M$193M
Mar 2022$1.8B$930M$537M$677M$193M
Jun 2022$1.8B$1.1B$591M$660M$195M
Sep 2022$1.9B$1.4B$518M$648M$185M
Dec 2022$1.9B$1.4B$579M$631M$160M
Mar 2023$1.9B$1.4B$655M$656M$162M
Jun 2023$1.9B$1.3B$681M$643M$152M
Sep 2023$1.9B$1.3B$713M$630M$145M
Dec 2023$1.9B$1.4B$750M$638M$141M
Mar 2024$1.8B$1.4B$801M$651M$139M
Jun 2024$1.7B$1.3B$894M$627M$172M
Sep 2024$2.0B$1.4B$919M$621M$152M
Dec 2024$1.9B$1.4B$988M$650M$135M
Mar 2025$1.9B$1.6B$1.0B$706M$136M
Jun 2025$1.7B$1.5B$1.1B$696M$126M
Sep 2025$1.8B$1.8B$1.4B$675M$180M
Dec 2025$1.9B$1.7B$1.4B$679M$142M
Mar 2026$2.1B$1.7B$1.4B$745M$141M
Jun 2026$2.0B$1.5B$1.5B$731M$136M
Sep 2026$2.0B————

Revenue growth, by reported quarter

  • Electronic Arts Inc. 8.0%
  • Take-Two Interactive Software, Inc. 2.0%
  • Roblox Corporation 36%
  • Playtika Holding Corp. 5.0%
  • Sohu.com 7.9%
Revenue growth, by reported quarter
QuarterElectronic Arts Inc.Take-Two Interactive Software, Inc.Roblox CorporationPlaytika Holding Corp.Sohu.com
Dec 2021—————
Mar 2022—————
Jun 202214%36%30%0.2%−4.4%
Sep 20224.3%62%1.8%1.9%−14%
Dec 20225.1%56%1.8%−2.8%−17%
Mar 20232.7%55%22%−3.1%−16%
Jun 20238.9%17%15%−2.6%−22%
Sep 20230.5%−6.8%38%−2.8%−22%
Dec 20233.4%−3.0%30%1.1%−12%
Mar 2024−5.1%−3.3%22%−0.8%−14%
Jun 2024−14%4.1%31%−2.5%13%
Sep 20245.8%4.2%29%−1.4%4.8%
Dec 2024−3.2%−0.4%32%1.9%−4.3%
Mar 20256.5%13%29%8.5%−2.2%
Jun 20250.7%12%21%11%−27%
Sep 2025−9.2%31%48%8.7%18%
Dec 20251.0%25%43%4.5%5.2%
Mar 202612%6.1%39%5.5%3.7%
Jun 202619%2.0%36%5.0%7.9%
Sep 20268.0%————

8 of 9 companies report revenue, 8 of 9 revenue growth. On every company-comparison chart on this page the five leaders are drawn, level and change on separate charts, and a missing report breaks the line rather than being invented.

Revenue · largest

Revenue growth · fastest growers

All-company data · latest reported quarter

In every all-company table on this page, each figure is the company’s latest single reported quarter. The rankings above them use trailing-twelve-month or current-market values, so a company can legitimately show a different number in each.

Revenue, every company
CompanyRevenueRevenue growthReported
Electronic Arts Inc. EA$2.0B8.0%Sep 2026
Take-Two Interactive Software, Inc. TTWO$1.5B2.0%Jun 2026
Roblox Corporation RBLX$1.5B36%Jun 2026
Playtika Holding Corp. PLTK$731M5.0%Jun 2026
Sohu.com Limited SOHU$136M7.9%Jun 2026
DoubleDown Interactive Co., Ltd. DDI$94M11%Jun 2026
GDEV Inc. GDEV$94M−22%Jun 2026
CTW CTW$42M−14%Sep 2026
Firy Inc. FIRY$31M24%Jun 2026

Revenue shows both size and speed. A large company can absorb shocks and pay for wide distribution; faster growth can mean market-share gains, new capacity or stronger demand. The best sign is usually growth that lasts without hurting margins and returns.

What to watch

Watch the next two reported quarters for growth persistence, margin conversion and whether the leader is gaining share without stretching working capital.

Which Electronic Gaming & Multimedia companies keep the most from each $100 of sales?

DoubleDown Interactive Co., Ltd. has the highest OPM among the 9 Electronic Gaming & Multimedia companies compared here, at 38.7%. Electronic Arts Inc. is next at 25.8%. Roblox Corporation has the highest Margin change at +16.5 percentage points, so level and change sit with different companies. 9 of 9 companies report a comparable reading, the latest through Jun 2026.

What the numbers say: DoubleDown Interactive Co., Ltd. leads opm at 38.7%; Roblox Corporation leads margin change at +16.5 percentage points.

DoubleDown Interactive Co., Ltd. · 38.7%Leader
50% versus #2 · Electronic Arts Inc.Gap
4/8 recent comparable periodsPersistence
9/9 companies · 159 observationsCoverage

What this means: DoubleDown Interactive Co., Ltd. sets the level to compare against; the company improving fastest needs another report to confirm the change.

This conclusion weakens if: The next two comparable reports reverse the current margin change signal.

Operating margin compares operating profit with revenue. Improvement is measured in percentage points, not percentage growth.

Operating margin · company comparison

OPM, by reported quarter

  • DoubleDown Interactive Co., 39%
  • Electronic Arts Inc. 26%
  • GDEV Inc. 22%
  • Playtika Holding Corp. 19%
  • Take-Two Interactive Software, Inc. 0.5%
OPM, by reported quarter
QuarterDoubleDown Interactive Co.,Electronic Arts Inc.GDEV Inc.Playtika Holding Corp.Take-Two Interactive Software, Inc.
Dec 202125%6.5%29%16%17%
Mar 202229%21%13%14%14%
Jun 202229%25%26%18%−1.6%
Sep 202232%23%38%19%−18%
Dec 202232%17%−34%23%−12%
Mar 202333%18%−11%23%−7.7%
Jun 202337%28%13%23%−14%
Sep 202341%20%24%21%−12%
Dec 202343%19%7.3%20%−5.5%
Mar 202435%20%0.0%16%−9.9%
Jun 202441%22%14%20%−10%
Sep 202443%22%13%20%−21%
Dec 202442%21%13%20%−8.0%
Mar 202536%19%15%11%0.3%
Jun 202538%16%16%11%1.4%
Sep 202537%11%26%19%−5.5%
Dec 202540%8.6%15%23%−2.0%
Mar 202638%24%21%6.1%2.3%
Jun 202639%26%22%19%0.5%
Sep 2026—26%———

Margin change, by reported quarter

  • DoubleDown Interactive Co., +0.5 pp
  • Electronic Arts Inc. +14.9 pp
  • GDEV Inc. +6.2 pp
  • Playtika Holding Corp. +7.7 pp
  • Take-Two Interactive Software, Inc. −0.9 pp
Margin change, by reported quarter
QuarterDoubleDown Interactive Co.,Electronic Arts Inc.GDEV Inc.Playtika Holding Corp.Take-Two Interactive Software, Inc.
Dec 2021—————
Mar 2022+2.4 pp—+21.5 pp——
Jun 2022—+4.2 pp+40.6 pp−7.3 pp−22.6 pp
Sep 2022−0.3 pp+4.8 pp+38.8 pp−5.1 pp−26.5 pp
Dec 2022+7.5 pp+10.0 pp−62.8 pp+7.0 pp−29.3 pp
Mar 2023+3.8 pp−3.4 pp−24.6 pp+8.8 pp−22.1 pp
Jun 2023+7.4 pp+3.2 pp−13.5 pp+5.4 pp−12.3 pp
Sep 2023+9.1 pp−3.6 pp−14.2 pp+1.7 pp+6.0 pp
Dec 2023+11.1 pp+2.3 pp+40.8 pp−3.1 pp+6.7 pp
Mar 2024+2.6 pp+2.8 pp+11.3 pp−7.1 pp−2.2 pp
Jun 2024+4.6 pp−6.2 pp+1.5 pp−3.4 pp+3.8 pp
Sep 2024+1.9 pp+1.7 pp−10.7 pp−0.9 pp−9.0 pp
Dec 2024−1.8 pp+1.8 pp+5.8 pp−0.6 pp−2.5 pp
Mar 2025+0.2 pp−1.0 pp+15.0 pp−5.5 pp+10.2 pp
Jun 2025−3.0 pp−5.8 pp+1.1 pp−8.7 pp+11.5 pp
Sep 2025−6.1 pp−10.6 pp+12.3 pp−0.6 pp+15.2 pp
Dec 2025−1.9 pp−12.0 pp+2.1 pp+2.8 pp+6.0 pp
Mar 2026+2.1 pp+4.6 pp+5.7 pp−4.5 pp+2.0 pp
Jun 2026+0.5 pp+9.7 pp+6.2 pp+7.7 pp−0.9 pp
Sep 2026—+14.9 pp———

9 of 9 companies report OPM, 9 of 9 margin change.

OPM · highest

Margin change · fastest expanders

  1. 1Roblox CorporationRBLX+16.5 pp
  2. 2Electronic Arts Inc.EA+14.9 pp
  3. 3Playtika Holding Corp.PLTK+7.7 pp
  4. 4GDEV Inc.GDEV+6.2 pp
  5. 5Sohu.com LimitedSOHU+4.2 pp

All-company data · latest reported quarter

Operating margin, every company
CompanyOPMMargin changeReported
DoubleDown Interactive Co., Ltd. DDI39%+0.5 ppJun 2026
Electronic Arts Inc. EA26%+14.9 ppSep 2026
GDEV Inc. GDEV22%+6.2 ppJun 2026
Playtika Holding Corp. PLTK19%+7.7 ppJun 2026
Take-Two Interactive Software, Inc. TTWO0.5%−0.9 ppJun 2026
Roblox Corporation RBLX−13%+16.5 ppJun 2026
CTW CTW−13%−12.3 ppSep 2026
Sohu.com Limited SOHU−14%+4.2 ppJun 2026
Firy Inc. FIRY−70%−6.2 ppJun 2026

What to watch

Watch whether the next two comparable periods confirm the current margin change rather than reversing it.

Which Electronic Gaming & Multimedia companies earn the most profit?

Electronic Arts Inc. has the highest Net profit among the 9 Electronic Gaming & Multimedia companies compared here, at $1,343 million. Sohu.com Limited is next at $229 million. GDEV Inc. has the highest Profit growth at 71.1%, so level and change sit with different companies. 8 of 9 companies report a comparable reading, the latest through Sep 2026.

What the numbers say: Electronic Arts Inc. earns the most, $1,343 million of profit over the last 12 months, 486.5% above Sohu.com Limited. GDEV Inc. shows 71.1% growth from a profit base of $77 million. A fast rate from a small base matters less than a large profit that keeps coming.

Electronic Arts Inc. · $1,343 millionLeader
486.5% versus #2 · Sohu.com LimitedGap
5/8 recent comparable periodsPersistence
8/9 companies · 159 observationsCoverage

What this means: Electronic Arts Inc. sets the level to compare against; the company improving fastest needs another report to confirm the change.

This conclusion weakens if: The next two comparable reports reverse the current profit growth signal.

Net profit is the residual after operating costs, interest and tax. Growth off a loss or near-zero base is excluded from the fastest-grower rank.

Net profit · company comparison

Net profit, by reported quarter

  • Electronic Arts Inc. $397M
  • Sohu.com $1M
  • DoubleDown Interactive Co., $33M
  • GDEV Inc. $20M
  • Firy Inc. −$24M
Net profit, by reported quarter
QuarterElectronic Arts Inc.Sohu.comDoubleDown Interactive Co.,GDEV Inc.Firy Inc.
Dec 2021$66M$4M$16M$18M−$106M
Mar 2022$225M$3M$18M$23M−$150M
Jun 2022$311M$9M−$34M$29M−$63M
Sep 2022$299M−$22M−$24M$32M−$83M
Dec 2022$204M−$7M−$175M−$77M−$143M
Mar 2023−$12M−$18M$24M−$8M−$36M
Jun 2023$402M−$21M$24M$20M−$17M
Sep 2023$399M$21M$27M$24M−$34M
Dec 2023$290M−$13M$27M$11M−$16M
Mar 2024$182M−$25M$30M−$5M−$27M
Jun 2024$280M−$38M$33M$15M$26M
Sep 2024$294M−$16M$25M$15M−$21M
Dec 2024$293M−$21M$36M−$2M−$25M
Mar 2025$254M$182M$24M$15M−$17M
Jun 2025$201M−$20M$22M$17M−$18M
Sep 2025$137M$9M$33M$24M−$17M
Dec 2025$88M$223M$24M$14M−$18M
Mar 2026$461M−$4M$35M$19M−$11M
Jun 2026$397M$1M$33M$20M−$24M
Sep 2026$397M————

Profit growth, by reported quarter

  • Electronic Arts Inc. 190%
  • Sohu.com −102%
  • DoubleDown Interactive Co., 50%
  • GDEV Inc. 18%
  • Firy Inc. −169%
Profit growth, by reported quarter
QuarterElectronic Arts Inc.Sohu.comDoubleDown Interactive Co.,GDEV Inc.Firy Inc.
Dec 2021—————
Mar 2022——−5.3%——
Jun 202252%−59%———
Sep 20221.7%−103%−204%—−263%
Dec 2022209%−275%−1,194%−528%—
Mar 2023−105%−700%33%−135%—
Jun 202329%−333%—−31%—
Sep 202333%——−25%—
Dec 202342%————
Mar 2024——25%——
Jun 2024−30%—38%−25%—
Sep 2024−26%−176%−7.4%−38%—
Dec 20241.0%—33%−118%—
Mar 202540%—−20%——
Jun 2025−28%—−33%13%−169%
Sep 2025−53%—32%60%—
Dec 2025−70%—−33%——
Mar 202682%−102%46%27%—
Jun 202698%—50%18%—
Sep 2026190%————

8 of 9 companies report net profit, 4 of 9 profit growth. The profit growth chart is drawn inside its usual range; a quarter far outside it (often a first quarter after listing or a near-zero base) is marked with an arrow at the edge, with its exact value in the hover card and the table.

Net profit · largest

Profit growth · fastest growers

All-company data · latest reported quarter

Net profit, every company
CompanyNet profitProfit growthReported
Electronic Arts Inc. EA$397M190%Sep 2026
Playtika Holding Corp. PLTK$48M45%Jun 2026
DoubleDown Interactive Co., Ltd. DDI$33M50%Jun 2026
GDEV Inc. GDEV$20M18%Jun 2026
Sohu.com Limited SOHU$1M−102%Jun 2026
CTW CTW−$3M−200%Sep 2026
Firy Inc. FIRY−$24M−169%Jun 2026
Take-Two Interactive Software, Inc. TTWO−$34M−650%Jun 2026
Roblox Corporation RBLX−$183M—Jun 2026

What to watch

Watch whether the next two comparable periods confirm the current profit growth rather than reversing it.

Which Electronic Gaming & Multimedia companies earn the best return on capital?

GDEV Inc. has the highest ROCE among the 9 Electronic Gaming & Multimedia companies compared here, at 415.5%. Playtika Holding Corp. is next at 17.5%. The same company also has the highest ROCE change, at +572 percentage points. 9 of 9 companies report a comparable reading, the latest through Jun 2026.

What the numbers say: GDEV Inc. leads ROCE at 415.5%, 398 percentage points above Playtika Holding Corp. A high return reported once may be one good year; a high return reported year after year shows a lasting business.

GDEV Inc. · 415.5%Leader
23.7× versus #2 · Playtika Holding Corp.Gap
6/8 recent comparable periodsPersistence
9/9 companies · 162 observationsCoverage

What this means: GDEV Inc. sets the level to compare against; the company improving fastest needs another report to confirm the change.

This conclusion weakens if: The next two comparable reports reverse the current roce change signal.

ROCE asks how much operating return the business earns on the capital employed. Direction matters, but a single exceptional year should not be mistaken for durability.

Return on capital · company comparison

ROCE, by reported quarter

  • GDEV Inc. 416%
  • Playtika Holding Corp. 18%
  • DoubleDown Interactive Co., 14%
  • Electronic Arts Inc. 5.6%
  • Take-Two Interactive Software, Inc. −1.4%
ROCE, by reported quarter
QuarterGDEV Inc.Playtika Holding Corp.DoubleDown Interactive Co.,Electronic Arts Inc.Take-Two Interactive Software, Inc.
Dec 2021−101%25%10%9.4%16%
Mar 2022126%22%9.9%11%12%
Jun 2022184%20%10%12%2.4%
Sep 2022188%18%11%13%0.2%
Dec 2022−611%22%14%15%−2.2%
Mar 2023—23%15%15%−4.6%
Jun 2023−56%24%15%16%−5.5%
Sep 2023−68%23%16%15%−5.0%
Dec 2023215%21%16%16%−4.2%
Mar 2024−182%19%16%16%−5.6%
Jun 20242,922%18%16%14%−5.0%
Sep 2024611%18%16%15%−6.4%
Dec 2024487%16%16%15%−6.8%
Mar 2025—15%15%18%−9.4%
Jun 2025−157%14%15%17%−5.3%
Sep 2025−468%14%14%14%−2.7%
Dec 20256,015%16%14%11%−1.6%
Mar 2026—15%14%12%−1.1%
Jun 2026416%18%14%14%−1.4%
Sep 2026———5.6%—

ROCE change, by reported quarter

  • GDEV Inc. +572.0 pp
  • Playtika Holding Corp. +3.9 pp
  • DoubleDown Interactive Co., −1.0 pp
  • Electronic Arts Inc. −8.6 pp
  • Take-Two Interactive Software, Inc. +3.9 pp
ROCE change, by reported quarter
QuarterGDEV Inc.Playtika Holding Corp.DoubleDown Interactive Co.,Electronic Arts Inc.Take-Two Interactive Software, Inc.
Dec 2021—————
Mar 2022—————
Jun 2022—————
Sep 2022—————
Dec 2022−510.4 pp−3.1 pp+3.9 pp+5.9 pp−18.1 pp
Mar 2023—+1.0 pp+4.6 pp+3.6 pp−16.9 pp
Jun 2023−239.6 pp+3.7 pp+5.1 pp+3.4 pp−7.9 pp
Sep 2023−256.0 pp+4.4 pp+4.9 pp+1.9 pp−5.2 pp
Dec 2023+826.5 pp−0.5 pp+1.5 pp+0.3 pp−2.0 pp
Mar 2024—−3.8 pp+1.9 pp+1.0 pp−1.0 pp
Jun 2024+2,978.1 pp−5.5 pp+0.7 pp−1.4 pp+0.5 pp
Sep 2024+678.5 pp−4.8 pp+0.7 pp−0.3 pp−1.4 pp
Dec 2024+271.5 pp−5.7 pp−0.1 pp−0.6 pp−2.6 pp
Mar 2025—−4.9 pp−1.6 pp+1.5 pp−3.8 pp
Jun 2025−3,078.9 pp−4.5 pp−1.6 pp+2.5 pp−0.3 pp
Sep 2025−1,078.9 pp−3.9 pp−2.4 pp−0.6 pp+3.7 pp
Dec 2025+5,527.7 pp+0.2 pp−1.6 pp−3.7 pp+5.2 pp
Mar 2026—+0.1 pp−0.8 pp−5.3 pp+8.3 pp
Jun 2026+572.0 pp+3.9 pp−1.0 pp−2.7 pp+3.9 pp
Sep 2026———−8.6 pp—

9 of 9 companies report ROCE, 9 of 9 ROCE change. The ROCE change chart is drawn inside its usual range; a quarter far outside it (often a first quarter after listing or a near-zero base) is marked with an arrow at the edge, with its exact value in the hover card and the table.

ROCE · highest

ROCE change · fastest improvers

All-company data · latest reported quarter

Return on capital, every company
CompanyROCEROCE changeReported
GDEV Inc. GDEV416%+572.0 ppJun 2026
Playtika Holding Corp. PLTK18%+3.9 ppJun 2026
DoubleDown Interactive Co., Ltd. DDI14%−1.0 ppJun 2026
Electronic Arts Inc. EA5.6%−8.6 ppSep 2026
Take-Two Interactive Software, Inc. TTWO−1.4%+3.9 ppJun 2026
Sohu.com Limited SOHU−3.1%+2.7 ppJun 2026
CTW CTW−18%−14.7 ppSep 2026
Roblox Corporation RBLX−26%+2.9 ppJun 2026
Firy Inc. FIRY−80%−48.5 ppJun 2026

What to watch

Watch whether the next two comparable periods confirm the current roce change rather than reversing it.

How are Electronic Gaming & Multimedia stocks valued against growth and quality?

DoubleDown Interactive Co., Ltd. has the lowest PEG among the 9 Electronic Gaming & Multimedia companies compared here, at 0.26×. Electronic Arts Inc. is next at 0.86×. Playtika Holding Corp. has the lowest P/E at −5.06×, so level and change sit with different companies. 3 of 9 companies report a comparable reading, the latest through Jun 2026.

What the numbers say: DoubleDown Interactive Co., Ltd. has the lowest comparable PEG at 0.26×, 69.8% below Electronic Arts Inc. That would need today's multiple, the company's own history and steady growth to agree.

DoubleDown Interactive Co., Ltd. · 0.26×Leader
69.8% versus #2 · Electronic Arts Inc.Gap
0/8 recent comparable periodsPersistence
3/9 companies · 12 observationsCoverage

What this means: A low valuation is a reason to look closer at the business, not a conclusion on its own.

This conclusion weakens if: The next two comparable reports reverse the current p/e signal.

PEG is shown only when earnings are positive and three-year EPS growth is between 5% and 60%. It is worked out the same way every time, as the P/E on the last 12 months of reported earnings divided by that growth rate, never on expected earnings. On Indian companies it is shown only where the two data feeds agreed. Where any of that fails the ratio is left out rather than printed: a P/E divided by a loss, or by growth measured off a tiny base, is a number that looks precise and means nothing.

Valuation · company comparison

PEG, by reported quarter

  • DoubleDown Interactive Co., 0.3
  • Electronic Arts Inc. 0.9
  • GDEV Inc. 0.9
PEG, by reported quarter
QuarterDoubleDown Interactive Co.,Electronic Arts Inc.GDEV Inc.
Dec 2021———
Mar 2022———
Jun 2022———
Sep 2022———
Dec 2022———
Mar 2023———
Jun 2023———
Sep 2023—2.5—
Dec 2023—4.9—
Mar 2024———
Jun 2024—1.0—
Sep 2024—4.9—
Dec 20240.2——
Mar 20250.5——
Jun 2025——0.9
Sep 2025———
Dec 2025———
Mar 2026———
Jun 20260.36.8—
Sep 2026—0.9—

P/E, by reported quarter

  • DoubleDown Interactive Co., 4.6×
  • Electronic Arts Inc. 47.5×
  • GDEV Inc. 3.0×
P/E, by reported quarter
QuarterDoubleDown Interactive Co.,Electronic Arts Inc.GDEV Inc.
Dec 202110.0×58.3×−13.5×
Mar 20227.7×45.1×−15.3×
Jun 2022—37.9×−38.5×
Sep 2022—35.7×12.3×
Dec 2022—32.5×—
Mar 2023−1.9×——
Jun 2023−3.2×39.5×−36.3×
Sep 2023−4.2×32.9×−13.3×
Dec 20233.6×34.1×9.5×
Mar 20244.9×27.9×—
Jun 20245.5×32.2×11.8×
Sep 20247.1×36.2×12.7×
Dec 20244.2×36.6×—
Mar 20254.2×33.6×5.0×
Jun 20254.5×38.5×6.2×
Sep 20254.1×56.8×9.2×
Dec 20254.2×74.9×3.9×
Mar 20263.7×57.5×3.5×
Jun 20264.6×47.5×3.0×
Sep 2026—47.5×—

3 of 9 companies report PEG, 8 of 9 P/E.

PEG · lowest PEG

P/E · lowest P/E

All-company data · latest reported quarter

Valuation, every company
CompanyPEGP/EReported
Playtika Holding Corp. PLTK1.2−5.1×Jun 2026
Electronic Arts Inc. EA0.947.5×Sep 2026
GDEV Inc. GDEV0.93.0×Jun 2026
DoubleDown Interactive Co., Ltd. DDI0.34.6×Jun 2026
Take-Two Interactive Software, Inc. TTWO—42.5×Jun 2026
Sohu.com Limited SOHU—1.4×Jun 2026
Firy Inc. FIRY—−2.8×Jun 2026
CTW CTW—43.0×Sep 2026

What to watch

Watch whether the next two comparable periods confirm the current p/e rather than reversing it.

What can make this comparison misleading?

This Electronic Gaming & Multimedia comparison names 4 specific ways its own evidence can mislead, all listed below. All 9 companies here report on comparable dates, so no rank carries a stale marker. A high growth rate can still come from a very small starting figure.

Keep these limits visible

  • A high growth rate can come from a very small starting figure. The page keeps level and change separate for that reason.
  • A high ROCE can be temporary, or look high because the capital base is small. It is best read beside margin, cash flow and how much is spent back on the business.
  • The 4-Factor Sector Score ranks published data only. Management quality, upcoming events and risks are not part of it.
  • An “all companies” line chart preserves completeness, but rank changes should be checked against reporting dates before drawing a conclusion.

How was this comparison built?

This comparison is built from the reported filings of 9 Electronic Gaming & Multimedia companies, normalized to a common $ scale and a shared quarter axis of up to 20 quarters each. Fundamentals run through Sep 2026 and market data through 4 November 2026.

FundamentalsThrough Sep 2026 · up to 20 quarters per company
Market dataThrough 4 November 2026 · weekly price and relative-strength history
Derived metricsGrowth, changes and PEG are calculated only when their inputs are comparable.
Score confidenceMissing and old evidence lowers confidence and pulls the 0 to 100 score toward the middle.

What else do people ask about Electronic Gaming & Multimedia stocks?

These 22 answers restate the Electronic Gaming & Multimedia comparison above in question form. Every one is computed from the same 9 companies and the same reported filings as the rankings and charts, current through Sep 2026. Price and relative-strength answers run through 4 November 2026. Nothing here is estimated, and none of it is a recommendation.

Is the Electronic Gaming & Multimedia sector outperforming S&P 500?

Electronic Gaming & Multimedia has done worse than the S&P 500 by 14.3% over 52 weeks and by 4.6% over 13 weeks.

2 of 9 companies we track are beating the S&P 500 on relative strength (how a share price has done against the index over recent months) (1 has no relative-strength reading yet), and 2 of the 8 with a long enough price history are ahead of the industry itself.

Which Electronic Gaming & Multimedia company is largest by revenue?

Electronic Arts Inc. leads with revenue of $7,993 million, based on 8 of 9 comparable companies through Sep 2026.

Which Electronic Gaming & Multimedia company is growing fastest?

Roblox Corporation has the fastest current revenue growth at 41.3%, across 8 of 9 comparable companies.

Which Electronic Gaming & Multimedia company has the strongest 4-Factor Sector Score?

DoubleDown Interactive Co., Ltd. ranks first at 67.4 out of 100, with 81.1% of the evidence available. The score ranks published data; it is not a recommendation.

Which Electronic Gaming & Multimedia company has the lowest comparable PEG?

DoubleDown Interactive Co., Ltd. has the lowest comparable PEG at 0.26, among 3 of 9 companies whose earnings and growth are steady enough for the ratio to mean anything.

How much history does this Electronic Gaming & Multimedia comparison include?

The page compares up to 20 reported quarters per company for fundamentals, returns and valuation, ending Sep 2026. Missing observations remain blank rather than being estimated.

How is the 4-Factor Sector Score calculated?

The four parts add up directly: growth and earnings up to 35 points, capital efficiency up to 25, valuation up to 20, and relative strength up to 20. Missing or old evidence moves only that part toward the middle.

Which Electronic Gaming & Multimedia company is the biggest?

Electronic Arts Inc. is the largest, with revenue of $7,993 million over the last 12 months, ahead of Take-Two Interactive Software, Inc. at $6,687 million. That covers 8 of 9 companies with comparable reporting through Sep 2026.

Which Electronic Gaming & Multimedia company has the best profit margins?

DoubleDown Interactive Co., Ltd. has the highest operating margin at 38.7%, from 9 of 9 comparable companies. Roblox Corporation shows the biggest recent improvement, at +16.5 percentage points. A high margin matters most when it is steady or rising, not when it is at a peak.

Which Electronic Gaming & Multimedia company makes the most profit?

Electronic Arts Inc. earns the most, at $1,343 million of net profit over the last 12 months, from 8 of 9 comparable companies. GDEV Inc. has the fastest profit growth at 71.1%, though growth off a small or recovering profit base overstates how much has actually changed.

Which Electronic Gaming & Multimedia company earns the highest return on capital?

GDEV Inc. leads on return on capital employed at 415.5%, across 9 of 9 companies. A high return that repeats for years shows a lasting business, while a single high reading can come from a small capital base or one good year.

Which Electronic Gaming & Multimedia stock has the lowest PEG ratio?

On PEG (where a lower number means a lower price for what the company earns), DoubleDown Interactive Co., Ltd. has the lowest at 0.26×.

Only 3 of 9 companies have earnings and growth steady enough for the ratio to mean anything, so this is not a ranking of the whole industry. A low multiple is a reason to look closer at the business, not a conclusion on its own.

Is the Electronic Gaming & Multimedia sector beating the market?

Electronic Gaming & Multimedia has done worse than the S&P 500 by 14.3% over the last 52 weeks and by 4.6% over 13 weeks, measured on an equal-weight index of its current members.

Inside the sector, 2 of the 9 companies we track are beating the market on their own (1 has no relative-strength reading yet). Sector strength does not transfer evenly to every stock in it.

Which Electronic Gaming & Multimedia stock has the strongest price momentum?

Firy Inc. has the strongest relative strength against the S&P 500, meaning its share price has done best against the index. A price can move well before the business results back it up, and sometimes without them.

Which Electronic Gaming & Multimedia company has the highest 4-Factor score?

DoubleDown Interactive Co., Ltd. scores 67.4 out of 100, with 81.1% of the evidence available, from 17.7 points on growth and earnings, 16.8 on capital efficiency, 14.8 on valuation and 18.1 on relative strength.

It ranks published data only; management quality, upcoming events and risks are not part of the score.

How many Electronic Gaming & Multimedia companies does this comparison cover, and over what period?

This comparison covers 9 listed companies over up to 20 reported quarters of fundamentals, ending Sep 2026, plus weekly price and relative-strength history. Membership is the full sector list, nothing is dropped for having thin data.

What is the total market cap of the Electronic Gaming & Multimedia sector?

The 9 Electronic Gaming & Multimedia companies on this page carry $129,589 million of combined market value. Electronic Arts Inc. is the largest at $52,926 million, about 41% of the sector's total on its own. Market value moves with price, so this reading is dated 4 November 2026.

What is the Electronic Gaming & Multimedia sector's P/E ratio?

The median price-to-earnings ratio across the 9 Electronic Gaming & Multimedia companies on this page is 42.5×, measured on the 6 that report a comparable figure.

A sector-level history for this multiple is not held here, so this is a cross-section of today, not a comparison with the sector’s own past. Figures are as of 4 November 2026.

How is the Electronic Gaming & Multimedia sector performing?

2 of the 9 Electronic Gaming & Multimedia companies we track are doing better than the S&P 500 on relative strength (how a share price has done against the index over recent months) (1 has no relative-strength reading yet).

The sector itself is 14.3% behind S&P 500 over 52 weeks on an equal-weight index of its current members.

How many Electronic Gaming & Multimedia stocks are listed in the US?

This comparison covers 9 listed Electronic Gaming & Multimedia companies in the US, each above the size floor the site applies. The full ranked list is on this page, with reported fundamentals through Sep 2026. Membership is the full industry list, nothing is dropped for having thin data.

Why are some values on this page blank?

A blank means that company did not report a comparable figure for that period, so nothing is shown. Missing figures are never estimated, copied forward or swapped for a similar-looking line, and a company with missing evidence has its score pulled toward the middle rather than scored as bad.

Is this advice?

No, every figure here is worked out by code from company filings and market data, for research. It does not account for your situation and is not a substitute for advice from a registered adviser.

More lists

Every Sector Alpha list, grouped

Every US industry against its index · What changed this week · Plain-text data
Sector Alpha, written by code from the published numbers · Fundamentals through Sep 2026 · Prices through 4 November 2026. Every ranking is worked out by code from reported figures. Missing values stay missing.

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