# Roblox share price today (Roblox Corporation, RBLX) > Roblox Corporation's share price, valuation and earnings point in different directions. The next one or two quarters should make it clearer. RBLX · Communication Services · Electronic Gaming & Multimedia · data as of 4 November 2026. Page: https://www.sectoralpha.in/us/stocks/rblx Sector Alpha also publishes a daily newsletter that explains one Indian stock at a time: https://newsletter.sectoralpha.in/?utm_source=sectoralpha&utm_medium=ai_text&utm_campaign=llms ## Key numbers - Price: $49.30 (−53.9% in a year) - Revenue (Jun 2026): $1.5 B (+35.9% on a year ago) - Profit (Jun 2026): −$183 M - Operating margin: −13.3% (+16.5 points on a year ago) - ROE: −284%, FY25 - ROIC: −31.7%, against a 12.1% cost of capital: −43.8 points Biggest thing to watch: the price is not yet in a clear uptrend, so timing is the risk more than the business. ## What is the Roblox share price today? Roblox Corporation's share price was $49.30 at the close on 4 November 2026. It has been falling for 26 weeks. That is 4.7% below its average price over the last 200 trading days. In the last 52 weeks it traded between $36 and $107, and at that close it sat 19% of the way up from that low. Over the past 13 weeks it has done better than the S&P 500, and it has stayed ahead for 3 weeks in a row. Over the last 5.6 years the share price moved −29% while the S&P 500 moved +95%, so it is behind the index over that whole period. The chart above shows the 13-week comparison for every week. This page treats a rise as over when the price closes below its 200-day average on two Fridays in a row. ## What dividend does Roblox pay? Roblox Corporation pays no dividend. In the last 12 reported quarters it declared no dividend per share, so there is no payout history to chart and no yield to show. Companies like this usually keep their earnings in the business, so the cash-flow sections show where that cash goes. ## Which stock lists is Roblox on? Roblox is not in the Nasdaq 100, the S&P 500 or the Dow Jones 30, and is not on the US tech stocks list. ## Is Roblox profitable? Roblox Corporation posted a net loss of $183 M in the Jun 2026 quarter. The full FY25 year was a loss of $1.1 B. That loss is 12.5% of the quarter's revenue. The same quarter a year earlier lost $278 M. 12 of the last 12 reported quarters were loss-making. ## How much revenue does Roblox make, and is it growing? Roblox Corporation reported $1.5 B of revenue in the Jun 2026 quarter, +35.9% on the same quarter a year earlier. That is the 12th quarter in a row with growth on the year before. Over 4 years it has grown 26.3% a year on average. The last full year, FY25, came in at $4.9 B. The last four reported quarters add to $5.7 B. FY25 revenue was $4.9 B, +35.8% on the year before. Recent pace: the last four quarters grew +41.6% on average, against 26.3% a year over the longer run, so this year is growing faster than its own long-run rate. Is growth speeding up? Revenue over the last 12 months grew +41.3%, against +34.2% a year over the last 8 quarters (accelerating). ## How much of every $100 of sales does Roblox keep? Roblox Corporation's operating margin was −13.3% in the Jun 2026 quarter, 16.5 percentage points higher than the same quarter a year ago. Across 5 years it has been between −44.7% and −23.2%. The latest quarter is above every full year in that period. Why the margin moved: operating margin changed +16.5 percentage points on the year while gross margin changed +5.9 points. So the gain came mostly from costs below the gross margin, such as staff and overheads, measured against sales. ## Is Roblox's profit turning into cash? Roblox Corporation's cash-flow history is too short to judge how much of its profit turns into cash. In FY25 it brought in $1.8 B of operating cash against −$1.1 B of profit. After $441 M of spending on assets, $1.4 B was left over as free cash. Cash-flow figures here are yearly, because quarterly cash statements are not published, so this section changes once a year. What to look at next: the main use of cash is spending on assets. The next section checks what that spending is building. ## Where does Roblox's cash go? Roblox Corporation does not report the customer, stock and supplier day counts a cash cycle needs, so this section looks at its spending on assets instead. It spent $941 M on assets over the last 3 years. Averaged over those years that is 6.4% of FY25 revenue a year. Nothing is estimated in place of the missing day counts, so no cash-cycle chart is drawn. Spending on assets: $941 M over the last 3 years. In short: most of the cash goes on covering the loss, not on new assets; spending on assets is small next to it. ## What is Roblox's P/E ratio, and how does it compare with its own history? Roblox Corporation has no P/E right now, because its earnings are negative. The revenue and margin sections are where a turn would show first. Measured against sales instead, the market values Roblox Corporation at 7.2× its FY25 revenue of $4.9 B. The P/E comes back here once profit turns positive. ## Is the Roblox business getting better or worse? Roblox Corporation's business trend cannot be read yet. There are fewer than eight usable quarters of growth figures, so there is not enough history to read the trend. This is based on 12 quarters of 2 measures, with some gaps. Why it matters: with too little history, we say so rather than guess a direction. There are fewer than eight usable quarters, so this page does not guess a direction from so little history. ## How much does Roblox earn on its capital? Roblox Corporation earned a ROE of −284% in FY25. That is up from a low of −1,679% in FY23. Its return on capital used (ROIC) is 43.8 percentage points below its cost of capital, so growth here does not yet pay for the capital it uses. It comes from a −21.8% net margin and 0.51× asset turnover (sales divided by assets). Why the return is what it is (FY25): a −21.8% net margin × 0.51× asset turnover × 25.49× leverage (assets divided by equity) ≈ −283.4% on equity. The margin does its share; borrowing is a big part of it. The key test, return on capital used minus the cost of capital: −31.7% − 12.1% = −43.8 percentage points. The 12.1% is an estimate of this company's own cost of capital. Read the sign and size of the gap, not the decimals. Negative: growth at these returns loses value until returns improve. ## Does Roblox have too much debt? Roblox Corporation has total debt of $1.8 B against shareholder equity of $129 M as of Jun 2026, so its debt is 14.23× its equity. Year by year, that ratio went from 2.08 in FY21 to 4.81 in FY25. Keep that borrowing in mind when reading the returns on this page. ## What is the Roblox shareholding pattern? 4.0% of Roblox Corporation's tradable shares are in short positions, which are bets that the price will fall, so some traders are betting against it. At normal trading volumes, closing those positions would take about 2.1 days. US companies do not publish a quarter-by-quarter list of owners, so this page uses short interest instead. It is a single reading at one point in time; we do not have its history. Why it is at this level: the figure does not say who holds the short positions or why, so we show the level without guessing the story. ## How far is Roblox from balance-sheet trouble? For Roblox Corporation, the Z-score is 2.14. A Z-score above about 3 is safe and below about 1.8 signals danger, so this is in the grey area between the two. It estimates how far the balance sheet is from trouble; it is not a forecast of failure. Why it matters: a Z-score of 2.14 is in the grey area, neither clearly safe nor clearly in trouble. ## How does Roblox rank in its industry? 48.3 out of 100, rank 5 of 9 in Electronic Gaming & Multimedia, with 61% of the evidence available. Roblox Corporation scores 48.3 out of 100 against the 9 companies it is compared with in Electronic Gaming & Multimedia, ranking 5. The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. The four parts add up to the total exactly: 23.6 + 4.8 + 10 + 9.9 = 48.3. This is the same number shown on the industry page; it is worked out once for the whole group and read here. What would change it: The score would fall if profit growth turns negative or margins stop improving while the share price lags its sector. ## Which companies is Roblox compared with? Roblox ranks 5 of 9 Electronic Gaming & Multimedia companies on the 4-Factor Sector Score, with 48.3 out of 100. 1. [DoubleDown Interactive Co., Ltd.](https://www.sectoralpha.in/us/stocks/ddi) DDI · leader · Most evidence points up · 81% evidence 67.4 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 17.7/35 · Revenue 14.1% · Profit 16.8% · Operating margin change 0.5 points · 83% evidence Capital efficiency 16.8/25 · ROCE 13.5% · Operating margin 38.7% · 76% evidence Valuation 14.8/20 · P/E 4.5× · PEG 0.26 · 65% evidence Relative strength 18.1/20 · Lead over its industry 25.8% · Lead over S&P 500 21.5% · 1 year 58% · 100% evidence · 10 of 12 weeks ahead Exact sum: 17.7 + 16.8 + 14.8 + 18.1 = 67.4 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. 2. [Electronic Arts Inc.](https://www.sectoralpha.in/us/stocks/ea) EA · Evidence leans up · 65% evidence 62.9 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 28.3/43.75 · Revenue 9.7% · Profit 51.8% · Operating margin change 14.9 points · 95% evidence Capital efficiency 18.5/31.25 · ROCE 5.6% · Operating margin 25.8% · 76% evidence Valuation 16.1/25 · P/E 47.5× · PEG 0.86 · 65% evidence Relative strength: no reading this week · its 20 points are shared across the other three Exact sum: 28.3 + 18.5 + 16.1 = 62.9 (no relative-strength reading this week; its 20 points are shared across the other three) · What this means: There is no relative-strength reading for this week, so the score is built from earnings, capital efficiency and valuation alone. 3. GDEV Inc. GDEV · quiet · Evidence leans up · 81% evidence 58.9 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 23.8/35 · Revenue -13.5% · Profit 71.1% · Operating margin change 6.2 points · 83% evidence Capital efficiency 19.9/25 · ROCE 415.5% · Operating margin 21.7% · 76% evidence Valuation 14.6/20 · P/E 3× · PEG 0.86 · 65% evidence Relative strength 0.6/20 · Lead over its industry -40.4% · Lead over S&P 500 -42.6% · 1 year -59.2% · 100% evidence · 0 of 12 weeks ahead Exact sum: 23.8 + 19.9 + 14.6 + 0.6 = 58.9 · What this means: Earnings are strong; relative strength in its sector is -40.4% and the one-year return is -59.2%. 4. [Playtika Holding Corp.](https://www.sectoralpha.in/us/stocks/pltk) PLTK · basing · Evidence leans down · 71% evidence 49.2 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 17.4/35 · Revenue 5.9% · Profit -425.6% · Operating margin change 7.7 points · 83% evidence Capital efficiency 17.9/25 · ROCE 17.5% · Operating margin 18.8% · 76% evidence Valuation 11.5/20 · P/E -5.1× · PEG n/a · 15% evidence Relative strength 2.4/20 · Lead over its industry -36% · Lead over S&P 500 -38.5% · 1 year -50.4% · 100% evidence · 0 of 12 weeks ahead Exact sum: 17.4 + 17.9 + 11.5 + 2.4 = 49.2 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. 5. Roblox Corporation this page RBLX · turning · Evidence leans down · 61% evidence 48.3 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 23.6/35 · Revenue 41.3% · Profit n/a · Operating margin change 16.5 points · 62% evidence Capital efficiency 4.8/25 · ROCE -25.7% · Operating margin -13.3% · 76% evidence Valuation 10.0/20 · P/E n/a · PEG n/a · 0% evidence Relative strength 9.9/20 · Lead over its industry -18.3% · Lead over S&P 500 -21.3% · 1 year -53.9% · 100% evidence · 3 of 12 weeks ahead Exact sum: 23.6 + 4.8 + 10 + 9.9 = 48.3 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. 6. [Take-Two Interactive Software, Inc.](https://www.sectoralpha.in/us/stocks/ttwo) TTWO · basing · Evidence leans down · 64% evidence 45.5 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 19.3/35 · Revenue 15.3% · Profit n/a · Operating margin change -0.9 points · 62% evidence Capital efficiency 8.6/25 · ROCE -1.4% · Operating margin 0.5% · 76% evidence Valuation 9.4/20 · P/E 42.5× · PEG n/a · 15% evidence Relative strength 8.2/20 · Lead over its industry -9.2% · Lead over S&P 500 -12.5% · 1 year -10% · 100% evidence · 0 of 12 weeks ahead Exact sum: 19.3 + 8.6 + 9.4 + 8.2 = 45.5 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. 7. [Sohu.com Limited](https://www.sectoralpha.in/us/stocks/sohu) SOHU · turning · Evidence leans down · 64% evidence 45.5 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 17.8/35 · Revenue 9.1% · Profit 83.2% · Operating margin change 4.2 points · 62% evidence Capital efficiency 7.0/25 · ROCE -3.1% · Operating margin -13.5% · 76% evidence Valuation 10.6/20 · P/E 1.4× · PEG n/a · 15% evidence Relative strength 10.1/20 · Lead over its industry -9.5% · Lead over S&P 500 -12.5% · 1 year -8.5% · 100% evidence · 0 of 12 weeks ahead Exact sum: 17.8 + 7 + 10.6 + 10.1 = 45.5 · What this means: The evidence is balanced: no factor stands out, so another reported quarter is needed before the picture is clearer. 8. [Firy Inc.](https://www.sectoralpha.in/us/stocks/firy) FIRY · leader · Evidence leans down · 64% evidence 45.3 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 12.6/35 · Revenue 30% · Profit n/a · Operating margin change -6.2 points · 62% evidence Capital efficiency 3.3/25 · ROCE -80% · Operating margin -69.6% · 76% evidence Valuation 11.1/20 · P/E -2.8× · PEG n/a · 15% evidence Relative strength 18.3/20 · Lead over its industry 60.6% · Lead over S&P 500 54.5% · 1 year 86.9% · 100% evidence · 11 of 12 weeks ahead Exact sum: 12.6 + 3.3 + 11.1 + 18.3 = 45.3 · What this means: Relative strength against the index is 54.5%, and revenue and profit growth are weak. 9. CTW CTW · quiet · Too little evidence to rank firmly · 51% evidence 32.7 out of 100 Growth Capital Valuation Relative How the score adds up Growth & earnings 14.0/35 · Revenue n/a · Profit n/a · Operating margin change -12.3 points · 26% evidence Capital efficiency 7.2/25 · ROCE -17.5% · Operating margin -13.4% · 76% evidence Valuation 8.9/20 · P/E 43× · PEG n/a · 15% evidence Relative strength 2.6/20 · Lead over its industry -20.3% · Lead over S&P 500 -23.3% · 1 year -27.6% · 100% evidence · 1 of 12 weeks ahead Exact sum: 14 + 7.2 + 8.9 + 2.6 = 32.7 · What this means: Some evidence is missing, so the score is pulled toward the middle on purpose. Missing figures are not scored as bad. They lower the confidence and pull the final score toward the middle. Relative strength counts only when the company has a reading for this week; with no reading, that factor is left out and its 20 points are shared across the other three in proportion. PEG is not shown when the ratio cannot mean anything: the company must be making a profit, its price-to-earnings must be positive, and its three-year earnings growth must fall between 5% and 60%. Dividing a price multiple by a loss, or by growth measured off a tiny base, produces a number that looks precise and tells you nothing. Under relative strength, one mark per week shows the last 12 weeks: a mark is filled where the company led S&P 500 by 5% or more over the 13 weeks ending that week, which is the same test used everywhere on this site. Price stage places the company on the same six-step path the industry is placed on (basing, turning, breaking out, leader, fading, asleep), read from how many weeks running it has led S&P 500 and whether that lead is growing or shrinking. It describes where the share price stands, not the direction of earnings, and it is not a recommendation; it is left blank for a company whose weekly history is too short or too stale to read. The figures in this ranking come from the industry comparison: results through the Sep 2026 quarter, and the P/E at that quarter's end. The sections above use the latest weekly price, so a P/E or return there can differ a little from the one here. The stage words in this ranking (such as losing its lead or breaking out) describe the lead over the index, not the price phase in the price section. Related companies: [Electronic Gaming & Multimedia](https://www.sectoralpha.in/us/sectors/electronic-gaming-multimedia), all 9 compared on one page. ## Which companies are close to Roblox in size? Roblox is the 4th largest of 10 Electronic Gaming & Multimedia companies on Sector Alpha by market value (scores of 4 November 2026). Just above it: NetEase, Inc., Electronic Arts Inc. and Take-Two Interactive Software, Inc. Just below it: Playtika Holding Corp., DoubleDown Interactive Co. and Gravity Co. ### Electronic Gaming & Multimedia companies close in size 1. [NetEase, Inc.](https://www.sectoralpha.in/us/stocks/ntes) $77.9 billion 2. [Electronic Arts Inc.](https://www.sectoralpha.in/us/stocks/ea) $52.9 billion 3. [Take-Two Interactive Software, Inc.](https://www.sectoralpha.in/us/stocks/ttwo) $39.1 billion 4. Roblox Corporation $35.3 billion 5. [Playtika Holding Corp.](https://www.sectoralpha.in/us/stocks/pltk) $809 million 6. [DoubleDown Interactive Co., Ltd.](https://www.sectoralpha.in/us/stocks/ddi) $682 million 7. [Gravity Co., Ltd.](https://www.sectoralpha.in/us/stocks/grvy) $476 million [All 10 Electronic Gaming & Multimedia companies, largest first](https://www.sectoralpha.in/us/sectors/electronic-gaming-multimedia#all-companies) ### Companies close in size in other industries 1. [Restaurant Brands International Inc.](https://www.sectoralpha.in/us/stocks/qsr) $35.4 billion · Restaurants 2. [Interactive Brokers Group, Inc.](https://www.sectoralpha.in/us/stocks/ibkr) $35.3 billion · Capital Markets 3. Roblox Corporation $35.3 billion 4. [Extra Space Storage Inc.](https://www.sectoralpha.in/us/stocks/exr) $35.1 billion · REIT - Industrial 5. [The Hershey Company](https://www.sectoralpha.in/us/stocks/hsy) $35.1 billion · Confectioners ## What else do people ask about Roblox? ### What were Roblox's latest quarterly results? Roblox Corporation reported revenue of $1.5 B and a net loss of $183 M for the Jun 2026 quarter. Earnings per share were −$0.26. The operating margin was −13.3%, 16.5 percentage points higher than a year earlier (as of 4 November 2026). ### What is Roblox's market cap? Roblox Corporation's market capitalisation is $35.3 B at a stock price of $49.30. Market cap is the share price times the number of shares, so it changes whenever the price moves (as of 4 November 2026). ### How is Roblox performing? Roblox Corporation's share price has been falling for 26 weeks. Over the past 13 weeks it has done better than the S&P 500, for 3 weeks running. This describes what the data did, not a rating (as of 4 November 2026). ### Will Roblox's stock price go up? This page does not forecast Roblox Corporation's stock price. What it shows instead: the stock price is $49.30, and it has been falling for 26 weeks. Nobody can reliably say which way a price will move, and this site does not try (as of 4 November 2026). ### Where is Roblox in its business cycle? Roblox Corporation's FY25 operating margin was −25.2%, against a 5-year range of −44.7% to −23.2%: the middle of its own range, neither a peak nor a low. The latest quarter was −13.3%. Comparing margins with a company's own long history is a good way to see where it is in its cycle (as of 4 November 2026). ### What could break the Roblox story? Biggest thing to watch: the price is not yet in a clear uptrend, so timing is the risk more than the business. On price, this page treats a rise as over when the share price closes below its 200-day average on two Fridays in a row (as of 4 November 2026). ### Is Roblox a stock worth studying right now? What the numbers show: Roblox Corporation's share price, valuation and earnings point in different directions. The next one or two quarters should make it clearer. The main open question: the next one or two quarters of results. Every number on this page is worked out by code from the published figures, with no forecasts and no price opinions (as of 4 November 2026). This is research, not advice. We’re not SEBI-registered.